I can add my server to favorites and connect that way and so can my friends on another network, and I see it on the lan, but i can't see it in the Internet tab in Team Fortress 2. I have seen several threads with this same topic but I have yet to find a resolution. I noticed some unknown commands but I'm not sure where those are being executed from. also i have heard that because the server its in the the same lan as me that i can only see the server in the lan tab even if it's in the internet tab, is this true. Any help would be greatly appriciated.
BASIC INFO
Server OS: Windows xp sp3 32-bit
Processor: AMD sempron 3600+ Single Core 2.01 GHz
Ram: 2 GB
Game(s): Team Fortress 2
Start Up Command: srcds.exe -console -game tf +ip 192.168.0.191 +map ctf_2fort +maxplayers 24 -autoupdate
Admin Mods: sourcemod
Router: dlink dir 628
Local IP of Server: 192.168.0.191
External IP: 174.4.50.4
Port Forwarding: TCP/UDP 27000-27040,1200
server is in DMZ
all ports have bin tested and are open and can be pinged
server.cfg
console
Thanks for any help
BASIC INFO
Server OS: Windows xp sp3 32-bit
Processor: AMD sempron 3600+ Single Core 2.01 GHz
Ram: 2 GB
Game(s): Team Fortress 2
Start Up Command: srcds.exe -console -game tf +ip 192.168.0.191 +map ctf_2fort +maxplayers 24 -autoupdate
Admin Mods: sourcemod
Router: dlink dir 628
Local IP of Server: 192.168.0.191
External IP: 174.4.50.4
Port Forwarding: TCP/UDP 27000-27040,1200
server is in DMZ
all ports have bin tested and are open and can be pinged
server.cfg
Quote:hostname "Cody FuN SERVER | NO RULES | 10 maps | SourceMod |"
sv_contact "dudedude179@hotmail.com"
// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24
// Maximum number of rounds to play before server changes maps
mp_maxrounds 10
// Set to lock per-frame time elapse
host_framerate 0
// Set the pause state of the server
setpause 0
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0
// Is the server pausable
sv_pausable 0
// Type of server 0=internet 1=lan
sv_lan 0
// Whether the server enforces file consistency for critical files
sv_consistency 1
// Collect CPU usage stats
sv_stats 1
// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 1
// Rcon Settings //
// Password for rcon authentication
rcon_password "REMOVED"
// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1
// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
log on
// Log server information to only one file.
sv_log_onefile 0
// Log server information in the log file.
sv_logfile 1
// Log server bans in the server logs.
sv_logbans 1
// Echo log information to the console.
sv_logecho 1
// Rate Settings //
// Frame rate limiter
fps_max 600
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000
// Minimum updates per second that the server will allow
sv_minupdaterate 10
// Maximum updates per second that the server will allow
sv_maxupdaterate 66
// Download Settings //
// Allow clients to upload customizations files
sv_allowupload 1
// Allow clients to download files
sv_allowdownload 1
// Maximum allowed file size for uploading in MB
net_maxfilesize 10
sv_downloadurl "http://2111035057414666224-a-1802744773732722657-s-sites.googlegroups.com/site/buttscankill/tf/"
// Team Balancing //
// Enable team balancing
mp_autoteambalance 1
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1
// Time after round win until round restarts
mp_bonusroundtime 10
// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//Enable sudden death
mp_stalemate_enable 1
// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300
// game time per map in minutes
mp_timelimit 35
// Client CVARS //
// Restricts spectator modes for dead players
//mp_forcecamera 0
// toggles whether the server allows spectator mode or not
//mp_allowspectators 1
// toggles footstep sounds
mp_footsteps 1
// toggles game cheats
sv_cheats 0
// After this many seconds without a message from a client, the client is dropped
sv_timeout 900
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15
// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 1
// time (seconds) between decal sprays
decalfrequency 5
// Communications //
// enable voice communications
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1
// amount of time players can chat after the game is over
mp_chattime 10
// enable party mode
// tf_birthday 1
sv_master_legacy_mode 1
heartbeat
sm_mh_healthsize 1
tf_allow_player_use 1
//mp_disable_respawn_times 1
//mp_autocrosshair 0
console
Thanks for any help