Posts: 3
Threads: 2
Joined: Oct 2005
Reputation:
0
Hi, I'm new here and this is my first post so I'm not sure if I'm posting in the right section.
I downloaded the HLUpdateTool and I got all the files. But however, when I double click on srcds.exe, nothing comes up. I have a hlds server but that works fine. Isn't a GUI supposed to come up that lets me choose the map, maxplayers, port and such? I am trying to make a Counter-Strike: Source server. Please Help.
I am running Windows XP Professional SP2 if that helps at all.
Posts: 1,587
Threads: 15
Joined: Jun 2005
Reputation:
0
then i don't know.. the only thing i have heard about was that you had to add the -game cmd to the cmd line.
Posts: 3
Threads: 2
Joined: Oct 2005
Reputation:
0
hey guys it worked when i only put in -game cstrike in the command line.
C:\srcds\srcds.exe -game cstrike
nothing else
Posts: 2
Threads: 1
Joined: Oct 2005
Reputation:
0
I'm having the same problems with mine too. I use to be able to start a counter strike source server with no problem. I just updated the server and now it doesn't start. Doesn't matter if I place -game cstrike in the shortcut. I'm also having the same issue with DODS and HLDM. Nothing works now! What gives?
spcstump
Posts: 1
Threads: 0
Joined: Oct 2005
Reputation:
0
Hi,
I had the same problem, I updated and it didn't work any more.
So i started over again, deleted the old files. Downloaded the server package. Made a short cut and added -game cstrike and now it works.
Try it maybe it helps, it worked for me.
Ps. If you replace the engine.dll, it’ll stop working.
So don't!
MiChel,
Posts: 2
Threads: 0
Joined: Oct 2005
Reputation:
0
This is just a thought, but have you guys tried making a server.cfg file? Not having this file in C:\srcds\cstrike\cfg\ would surely prevent the server from starting. Here's an example of what it will look like:
// **************************************
// server name
// **************************************
hostname "Happiness Is Winning's Server" // Name of the server.
// **************************************
// passwords
// **************************************
rcon_password "form1121" // Remote control password.
sv_password "" // Server password for entry into multiplayer games. Password = private, no password = public.
// **************************************
// specific Day of Defeat: Source cvars
// **************************************
dod_bonusround "1" // If true, the winners of the round can attack in the intermission. Default: 1
dod_bonusroundtime "15" // Time after round win until round restarts. Default: 15
dod_enableroundwaittime "1" // Enable timers to wait between rounds. Default: 1
mp_allowrandomclass "1" // Allow players to select random class. Default: 1
mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30" // Delay between point gives. Default: 30
mp_limit_allies_assault "-1" // Class limit for team: Allies class: Assault. Default: -1
mp_limit_allies_mg "-1" // Class limit for team: Allies class: Machinegunner. Default: -1
mp_limit_allies_rifleman "-1" // Class limit for team: Allies class: Rifleman. Default: -1
mp_limit_allies_rocket "-1" // Class limit for team: Allies class: Rocket. Default: -1
mp_limit_allies_sniper "-1" // Class limit for team: Allies class: Sniper. Default: -1
mp_limit_allies_support "-1" // Class limit for team: Allies class: Support. Default: -1
mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault. Default: -1
mp_limit_axis_mg "-1" // Class limit for team: Axis class: Machinegunner. Default: -1
mp_limit_axis_rifleman "-1" // Class limit for team: Axis class: Rifleman. Default: -1
mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket. Default: -1
mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper. Default: -1
mp_limit_axis_support "-1" // Class limit for team: Axis class: Support. Default: -1
mp_warmup_time "0" // Warmup time length in seconds. Default: 0
sv_autojointeam "0" // Skip the class and team menus and join a team immediately. Default: 0
// **************************************
// sv cvars
// **************************************
sv_allowdownload "1" // Allow clients to download files. Default: 1
sv_allowupload "1" // Allow clients to upload customizations files. Default: 1
sv_alltalk "0" // Players can hear all other players, no team restrictions. Default: 0
sv_cheats "0" // Allow cheats on server. Default: 0
sv_consistency "1" // Whether the server enforces file consistency for critical files. Default: 1
sv_gravity "800" // World gravity. Default: 800
sv_lan "0" // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0
sv_maxspeed "320" // Maximum speed a player can move. Default: 320
sv_pausable "0" // Is the server pausable. Default: 0
sv_region "1" // The region of the world to report this server in. Default: -1
sv_secure "1" // Server is using Valve Anti-Cheat. Default: 0
sv_timeout "65" // After this many seconds without a message from a client, the client is dropped. Default: 65
sv_voiceenable "1" // Microphone communication. Default: 1
sv_enableoldqueries "1" // Default: 0
// **************************************
// mp cvars
// **************************************
mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Default: 1
mp_autokick "0" // Kick idle/team-killing players. Default: 0
mp_chattime "10" // Amount of time players can chat after the game is over. Default: 10
mp_flashlight "1" // Allow flashlight. Default: 0
mp_footsteps "1" // Players can hear footsteps. Default: 1
mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "100" // Max number of kills any player can accumulate before server changes maps. Default: 0
mp_friendlyfire "1" // Allow team damage. Default: 0
mp_limitteams "1" // Max # of players 1 team can have over another. Default: 2
mp_timelimit "20" // Game time per map in minutes. Default: 0
mp_winlimit "0" // Max number of rounds one team can win before server changes maps. Default: 0
// **************************************
// bandwidth and rates
// **************************************
sv_maxrate "20000" // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minrate "2000" // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxupdaterate "66" // Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate "10" // Minimum updates per second that the server will allow. Default: 10
decalfrequency "10" // Amount of time in seconds a player can spray their decal. Default: 10
fps_max "300" // Frame rate limiter. Default: 300
// **************************************
// server logging
// **************************************
log "on" // Control logging. on = enable logs, off = disable logs.
sv_logbans "1" // Log server bans in the server logs. Default: 0
sv_logecho "1" // Echo log information to the console. Default: 1
sv_logfile "1" // Log server information in the log file. Default: 1
sv_log_onefile "1" // Log server information to only one file. Default: 0
// **************************************
// server admin contact
// **************************************
sv_contact "mbarnes@rmcad.edu" // Contact email for server sysop.
// **************************************
// web server (http) download URL
// **************************************
sv_downloadurl "" // Location from which clients can download missing files.
// **************************************
// security
// **************************************
exec "banned_user.cfg"
exec "banned_ip.cfg"
writeid
writeip
// **************************************
// addons
// **************************************
//exec "mani_server.cfg"
echo "*************** server.cfg loaded ***************"
Posts: 2
Threads: 0
Joined: Oct 2005
Reputation:
0
sry for any cunfusion, the server.cfg file above is for dod and not for cstrike but a good google search should find a suitable server.cfg for whatever server you want to run.