05-05-2010, 03:44 PM
I am having trouble starting 'The Ship' server here is what I'm doing and getting as a result.
And here is the server.cfg, if needed.
Any help with this would be appreciated.
Code:
[root@ds4215 srcds]# ./srcds_run -game ship -autoupdate +maxplayers 32 +map batavier
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'The Ship Common' version 21
Checking/Installing 'The Ship Linux Dedicated Server' version 17
HLDS installation up to date
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "The Ship"
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_single_player.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_vo_tutorial.txt
maxplayers set to 1
maxplayers set to 32
Unknown command "startupmenu"
Network: IP 202.125.46.102, mode MP, dedicated Yes, ports 27016 SV / 27007 CL
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L0506000.log
L 05/06/2010 - 01:16:58: Log file started (file "logs/L0506000.log") (game "/root/srcds/ship") (version "3062")
Summary: 1278 resources total 60.70 Mb, 90.44 % of capacity
The nav mesh needs a full nav_analyze
Could not establish connection to Steam servers.
And here is the server.cfg, if needed.
Code:
// Server Visibility 0 - Internet Server, 1 - LAN Server
sv_lan 0
// Server Port
hostport 27016
// Server Name
hostname "GamingAbr.com.au [24/7][Hunt]"
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 5
// RCON Password
rcon_password "(Censored)"
// password to join the server
sv_password ""
// Logging
log on
// *************
// Game settings
// *************
// game mode : 0 - hunt, 1 - elimination, 2 - Duel, 3 - Deathmatch, 4 - Team VIP, 5 - Team Elimination
// 6 - World Leader Hunt, 7 - World Leader Elimination, 8 - World Leader Deathmatch
ship_game_mode 0
// Quarry Hint Interval
// ********************
// Number of seconds until next update, 0 - off (continuous updates)
ship_quarry_hint_interval 30
// Number of seconds until next update in World Leaders Modes, 0 - off (continuous updates)
ship_wl_quarry_hint_interval 0
// Compass
// *******
// Quarry compass : 0 - off, 1 - on
ship_compass_quarry 0
// Quarry compass for World Leaders Modes : 0 - off, 1 - on
ship_wl_compass_quarry 1
// Bots
// ****
// bots : 0 - off, 1 - on
ship_enable_bots 0
// bots wait for players ? : 0 - don't wait, 1 - wait
bot_join_after_player 1
// minimum participants (number of players in the kill loop)
ship_num_participants 0
// Maximum number of Bots
bot_quota 4
// Time limits
// ***********
// Duration in minutes before map cycle
ship_map_time 60
// Duration in minutes of each game to be played in the specified game mode
ship_game_time 30
// Countdown time in seconds between rounds of the current game mode
ship_round_countdown 15
// Countdown time in seconds before a round of the Hunt ends following a quarry kill
ship_round_end_countdown 90
// Time in seconds to wait at the start of a new map before starting game
ship_new_map_wait 60
// Winning Condition
// *****************
// Victory money
ship_victory_bank 50000
// Witnessing
// ***********
// The minimum number of witnesses for a player to be arrested
ship_witnesses 2
// Time in seconds before player is arrested while being witnessed (by number of witnesses above)
ship_witness_time_limit 1
// Needs
// *****
// Tickup rate for player needs - possible values are
// NEED_ID_BG_DEFAULT_HIGH (fastest)
// NEED_ID_BG_DEFAULT_MEDIUM
// NEED_ID_BG_DEFAULT_LOW (slowest)
ship_needs_player_bg_tickup NEED_ID_BG_DEFAULT_MEDIUM
// Kick/Ban System (Internet only)
// *******************************
// Please note kicks and bans are from this server instance only.. nothing to do with Steam.
// All bans can be cleared by a server restart
// Number of innocent kills before a player is warned
ship_kick_innocent_kills_warning 2
// Number of innocent kills before a player is kicked and banned
ship_kick_innocent_kills 4
// Bank balances before a player is warned
ship_kick_cash_warning -5000
// Bank balances before a player is kicked and banned
ship_kick_cash -7500
// Number of minutes for which player is kicked and banned
ship_kick_ban_minutes 10
// Number of minutes for which player is kicked and banned after vote
ship_kick_vote_ban_minutes 30
//voting systems can be disabled by setting these to true.
votekick_disable 0
votemap_disable 0
votemode_disable 0
//Number of seconds player must wait before starting another vote
ship_vote_pause_time_seconds 20
//Set if the server is to switch game mode randomly - see ship_random_game_modes.txt
ship_game_mode_random 0
//Set if the server should revert back to the mode specified in the config file on map change
//after players have successfully voted for a different mode
ship_game_mode_reset_after_vote 0
// Team Modes
// **********
// Maximum number of teams allowed - controls the number of teams allowed in
// the game. The default - and minimum - value for this variable is 4 (for
// Unassigned, Passengers, Team #1 and Team #2), the maximum is 6 (giving a
// total of up to 4 active teams + passengers). This variable can only be
// changed when no game is running.
ship_max_allowed_teams 4
// Maximum number of Bot teams - controls the number of teams amongst which bots
// will spread themselves when joining your server. The default value is 2,
// the minimum is 1 and the maximum is 4. Obviously, if you just want bots
// to be passengers, you simply need to set ship_num_participants to 0 as
// you would for any other game mode.
ship_max_bot_teams 2
// Auto-balance teams - will cause all teams to be autobalanced at
// the start of each new round. It defaults to '0' (off).
ship_autobalance_teams 0
Any help with this would be appreciated.