SRCDS Steam group


[Resolved] My ports problem "Closed (thx for your help!)"
#16
try to get one of your steam friends to connect via the external ip:27015
also can we have a screenshot of the server console?
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#17
My friends say that they can't connect to the server and when they add it to their favorites it doesn't show any server.
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#18
Doesn't show any server or says "server not responding?"
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#19
This can help Sad

[Image: canyouseeme.jpg]

[Image: console1o.jpg]

Commands: C:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -insecure

And when I search for 91.182.175.223:27015 (wen you add it to your favorits you can search) it doesn't shows.

And this is what is says in the console box of css when I type "connect 91.182.175.223:27015"

Quote:maxplayers set to 32
Heap: 256.00 Mb
Parsed 359 text messages
Couldn't find custom font file 'resource/HL2EP2.ttf'
Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf'
execing config.cfg
Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_max in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1.
2 CPUs, Frequency: 2.1 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
] connect 91.182.175.223:27015
Socket bound to non-default port 27016 because original port was already in use.
Socket bound to non-default port 27021 because original port was already in use.
Socket bound to non-default port 27006 because original port was already in use.
Network: IP 192.168.1.6, mode MP, dedicated No, ports 27016 SV / 27006 CL
Connecting to 91.182.175.223:27015...
Retrying 91.182.175.223:27015...
Retrying 91.182.175.223:27015...
Retrying 91.182.175.223:27015...
Connection failed after 4 retries.

(04-15-2010, 01:51 AM)SharpDagger Wrote:  Doesn't show any server or says "server not responding?"

When they join it says not responding.
But when they want to connect to 91.182.175.223:27015 it doesn't work.
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#20
dude try show us a status output from your srcds console Smile
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
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#21
I also put it in my last post! Cool

C:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -insecure
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#22
Please HELP!
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#23
(04-16-2010, 05:50 PM)Me! Wrote:  I also put it in my last post! Cool

C:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -insecure

Thats not the status output Smile. Heres an example:
Code:
status <- THIS IS THE COMMAND TO WRITE IN YOUR SRCDS CONSOLE
Code:
hostname:  SCANSERVERS WARSERVER
         version : 1.0.0.34/7 4100 secure
         udp/ip  :  78.111.168.236:32012
         map     :  de_dust2 at: 0 x, 0 y, 0 z
         sourcetv:  port 32013, delay 90.0s                                         <--- YOUR OUTPUT SHOULD BE SOMETHING LIKE THIS
         players :  1 (12 max)
        
         # userid name uniqueid connected ping loss state adr
         # 2 "Powered by ScanServers" BOT active
Thats what i need to know Smile
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
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#24
It may or may not help, but try changing the sv_region CVAR to 255. There is an open bug related to servers from some regions not showing up on the master server list.
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#25
This is what is says:

[Image: 23042010172725h.jpg]

So there is the proleme or not?
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#26
PORTS__________________________________________________________________________
*********************************
Port 1 *
Protocol: UDP *
Global Port(s): 27000-27015 *
Base Host Port: 27000 *
*
Port 2 *
Protocol: UDP *
Global Port(s): 27015-27030 *
Base Host Port: 27015 *
*
Port 3 *
Protocol: TCP *
Global Port(s): 27014-27050 *
Base Host Port: 27014 *
*
Port 4 *
Protocol: UDP *
Global Port(s): 4380 *
Base Host Port: 4380 *
*
Port 5 *
Protocol: TCP *
Global Port(s): 27015 *
Base Host Port: 27015 *
________________________________________________________________________________​_
Port 1 *
Protocol: UDP *
Global Port(s): 1200 *
Base Host Port: 1200 *
*
Port 2 *
Protocol: TCP *
Global Port(s): 27020-27039 *
Base Host Port: 27020 *
________________________________________________________________________________​__
*
Port 1 *
Protocol: UDP *
Global Port(s): 27000-27015 *
Base Host Port: 27000 *
*
Port 2 *
Protocol: TCP *
Global Port(s): 27020-27050 *
Base Host Port: 27020 *
delete *
*
Port 3 *
Protocol: UDP *
Global Port(s): 27015-27020 *
Base Host Port: 27015 *
delete *
*
Port 4 *
Protocol: TCP *
Global Port(s): 27015 *
Base Host Port: 27015 *
delete *
*
Port 5 *
Protocol: TCP *
Global Port(s): 27016 *
Base Host Port: 27016 *
(04-21-2010, 04:12 PM)lol554 Wrote:  
(04-16-2010, 05:50 PM)Me! Wrote:  I also put it in my last post! Cool

C:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -insecure

Thats not the status output Smile. Heres an example:
Code:
status <- THIS IS THE COMMAND TO WRITE IN YOUR SRCDS CONSOLE
Code:
hostname:  SCANSERVERS WARSERVER
         version : 1.0.0.34/7 4100 secure
         udp/ip  :  78.111.168.236:32012
         map     :  de_dust2 at: 0 x, 0 y, 0 z
         sourcetv:  port 32013, delay 90.0s                                         <--- YOUR OUTPUT SHOULD BE SOMETHING LIKE THIS
         players :  1 (12 max)
        
         # userid name uniqueid connected ping loss state adr
         # 2 "Powered by ScanServers" BOT active
Thats what i need to know Smile

it can say ip 162.168.1.46:27015 and still be public or u can bind it into the IPaddress as the 78.000.000.000:32012 so yea ether way works Smile
(04-24-2010, 01:29 AM)Me! Wrote:  This is what is says:

[Image: 23042010172725h.jpg]

So there is the proleme or not?

ur fine and it will work and it is public and if not look at the ports i posted
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#27
I don't understand war, please help!
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#28
I don't know what all you people are trying to say to this user...

Port forward 27015 to the machine where your game server is hosted.
I have hosted personal game servers behind NAT for years and the only step I have to do to get them to work properly is to forward port 27015 to your machine.

Most likely you have a firewall blocking it somewhere... Most anti virus have their own built in firewall that will prevent connections ( AVG free does for a fact )

Now if you continue to have problems I can assist you via team viewer rather than sit here and shoot blanks about your problem. Add me to steam friends:
http://steamcommunity.com/id/loopyman and I can further assist you.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#29
I love you all! (Oké, not if you are a boy xD)
Thanks everybody that you helped my my server is now on the web and after I will give you my ip with the port I just want to do some testing for now :p
If we can't do it, lets findout how we can do it!
[Image: mrmaxides.png]
[Image: csstag2.jpg]
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#30
Feel free to +rep anybody that has helped you Big Grin
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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