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Random Mapchanges when capturing a point
#1
Hi

I have a problem regarding my TF2 Server:
(running on debian linux)

In some maps (cp_dustbowl, pl_badwater 2nd area, cp_steel) i noticed, that in some parts of these maps, the server changes randomly to the next map instantly after the first pl/cp capture.
i have no idea where this is coming from, but i think there might be some misconfiguration or something else which causes that.

i'm, using metamod and sourcemod with these plugins:
[Image: smpluginsyofo.jpg]

these are my config files which have anything to do with mapchoosing systems:

Extract from server.cfg:
Code:
//*Round & Game Times*\\

// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_enableroundwaittime 1

// Time after round win until round restarts (in seconds)
mp_bonusroundtime 15

// Time the current round will restart (in seconds)
mp_restartround 15

// Timelimit (in seconds) of the stalemate round
mp_stalemate_timelimit 120

// Game time per map in minutes
//Default is 0
//0=unlimited
mp_timelimit 0

// Max number of rounds to play before server changes maps
mp_maxrounds 3

// Max number of rounds one team can win before a server changes maps
mp_winlimit 3

Mapchooser.cfg:
Code:
// This file was auto-generated by SourceMod (v1.2.3)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "3"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "1"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "6"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "3.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "1.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"

rtv.cfg:
Code:
// This file was auto-generated by SourceMod (v1.2.3)
// ConVars for plugin "rockthevote.smx"


// When to change the map after a succesful RTV: 0 - Instant, 1 - RoundEnd, 2 - MapEnd
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_rtv_changetime "0"

// Time (in seconds) before first RTV can be held
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_rtv_initialdelay "20.0"

// Time (in seconds) after a failed RTV before another can be held
// -
// Default: "240.0"
// Minimum: "0.000000"
sm_rtv_interval "180.0"

// Number of players required before RTV will be enabled.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "64.000000"
sm_rtv_minplayers "0"

// Percentage of players needed to rockthevote (Def 60%)
// -
// Default: "0.60"
// Minimum: "0.050000"
// Maximum: "1.000000"
sm_rtv_needed "0.60"

// What to do with RTV's after a mapvote has completed. 0 - Allow, success = instant change, 1 - Deny
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtv_postvoteaction "0"

What can i do to solve the problem?
If you need any other informations, let me know.

Thx!
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#2
Nobody has an idea? Sad
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#3
I don't know, check your configs for a "capture count' command or something and see what it is set too. That's all I can think of.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#4
hm, i thought that it might also be a good idea to set a different capture amount for every gametype. can you create different configs for that?

I'm sure there might be some people to know about this issue, since it seems to happen with every fresh config :/
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#5
Try upgrading to the newest version of Metamod and grab the 1.3.0 snapshot for Sourcemod and try it out. So far I'm impressed with the newest 1.3.0 snapshot they released.
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#6
Any other suggestions?

Could someone who is working with rtv, mapchooser plugins please post his configurations?
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#7
I think you can make a config with the map name and that will only execute that config on that map...

Such as de_dust2.cfg or cs_office.cfg. Or whatever you have for tf2.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#8
but this seems to be just "dirtyhack" like. I'd have a bad feeling with this.

i just suggest a simple config error by me
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