11-20-2009, 10:53 PM
(This post was last modified: 11-20-2009, 11:04 PM by Mrandersonadmin.)
Hi
I recently started hosting L4D servers,and I noticed that for some reason the server is smooth,everything is fine.except the zombies themselves,they seem to teleport and stutter when running.Like their animations aren't playing.The pings on the servers are fine,no spikes,tested from diffirent client PCs,tried every single rate combination and tick rate.Even and fps unlimiter that boosts the fps to 260 odd.Nothing helps.The infected just keep on teleporting and moonwalking.
I have checked the graphs,tried running it with console without the console,still no change.My hardware and line upload and down speeds are more than enough.I host many other servers from my data center.
Though this baffles me to no end,I am fairly new at hosting games on the source engine,so I have no idea what it could be.The only thing I haven't tried is setting the affinity for the cpus.The VM these servers run on(l4d and l4d2) both use AMD dual core cpus.Would this fix it?
As I said before,the server is smooth,no lag or ping spikes.NOTHING.Just this problem screwing me over.It issn't lag but more of a timing issue with the cores I think.
My server cfg is very basic,meaning all the commands and rates are on defualt(other combos etc does not solve the issue).CPU usage is low and I cannot detect any problems.Running wmp with the servers doesn't help.hardware is sufficient,line speed is well over the required.
Please any help would be appreciated.I hope it is something small like the cpu affinity that just needs to be changed.Currently they are both running off both cores of the AMD dual core cpu.
Server Specs:
Windows 2003 server std edition VM machines
Left 4 Dead 1 and 2
2 GB Ram
AMD Dual Core Opteron 2.45 Ghz
No admin mods
Currently not starting up with a command line,running through the srcds browser/menu (console and browser do same thing)
I recently started hosting L4D servers,and I noticed that for some reason the server is smooth,everything is fine.except the zombies themselves,they seem to teleport and stutter when running.Like their animations aren't playing.The pings on the servers are fine,no spikes,tested from diffirent client PCs,tried every single rate combination and tick rate.Even and fps unlimiter that boosts the fps to 260 odd.Nothing helps.The infected just keep on teleporting and moonwalking.
I have checked the graphs,tried running it with console without the console,still no change.My hardware and line upload and down speeds are more than enough.I host many other servers from my data center.
Though this baffles me to no end,I am fairly new at hosting games on the source engine,so I have no idea what it could be.The only thing I haven't tried is setting the affinity for the cpus.The VM these servers run on(l4d and l4d2) both use AMD dual core cpus.Would this fix it?
As I said before,the server is smooth,no lag or ping spikes.NOTHING.Just this problem screwing me over.It issn't lag but more of a timing issue with the cores I think.
My server cfg is very basic,meaning all the commands and rates are on defualt(other combos etc does not solve the issue).CPU usage is low and I cannot detect any problems.Running wmp with the servers doesn't help.hardware is sufficient,line speed is well over the required.
Please any help would be appreciated.I hope it is something small like the cpu affinity that just needs to be changed.Currently they are both running off both cores of the AMD dual core cpu.
Server Specs:
Windows 2003 server std edition VM machines
Left 4 Dead 1 and 2
2 GB Ram
AMD Dual Core Opteron 2.45 Ghz
No admin mods
Currently not starting up with a command line,running through the srcds browser/menu (console and browser do same thing)