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TF2 Ignores Tickrate?
#1
Hiya, I noticed something pretty annoying today on our TF2 servers.. Even though -tickrate was set to 33 anyone with a cl_cmdrate of 66 and cl_updaterate of 66 was able to send/receive the full 66 tickrate, it wasn't until I limited sv_maxcmdrate and sv_maxuploadrate that it was limited to 33..

Is this intended?
Jamie Brunton, Gamer Creation
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#2
If you set sv_minupdaterate to 33 and sv_maxupdaterate 66, that will make it shoot for 66tick, but can go all the way down to 33.

It seems like there is a million commands that do the same thing, but I normally just use sv_min/maxupdaterate and sv_min/maxrate.
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#3
-tickrate should work though.

The tickrate is the main setting for the updates/second. Limiting this to the clients with a cvar like sv_maxupdaterate 33 will bring down the bandwidth usage but it will also bring choke up since the server actually wants to broadcast at 66 ticks per second.
That's why the tickrate command should work because it will keep using the same CPU if it stays at 66 tick regardless of limiting the clients to 33 tick.
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#4
So what could be the causes of the tickrate being ignored?
Jamie Brunton, Gamer Creation
Gamer Creation - For Gamers By Gamers
Twitter: Gamer Creation
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#5
the engine is locked at 66 tick.
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