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Thanks for the attempt at finding the php script. It's okay though, I got the web server running and running fairly well. So I no longer need that script. I'll post a reply as soon as I have some performance results while the server is full. Thanks to all of you who have helped me this last week or two. I appreciate it. Although I am busy as hell with school (bachelors degree - lots of work), I will eventually write a tutorial on setting up an Apache Web Server for Fast Map Download. It'll be a while though cause this is the last 5 weeks of school this semester, and I have a lot of studying and 3 final projects to do.
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Anyone who has some experience with IIS 7? Im not sure how and where to put the files that needs to be downloaded :/ And speaking of downloading, is it possible to make the http fast download upload maps AND! soundfiles? (mp3 & waves)
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JawsDK:
I didn't use IIS 7 but if you use Apache like I did, you would put the files in the htdocs folder. The first folder inside of the htdocs folder should be "cstrike". After which you will just mirror your game servers folder directory. So if you want it to download the sound files make the directory like this: cstrike/sound/(SOUND FILES). An example would be when you have quake sounds. Hope this helps. I would consider using Apache, it's ridiculously easy to set up. Don't forget to forward your http port (default is port 80) so it can be accessed from outside your network.
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I use IIS 7, and you just need to set the mime types of each of the extensions ( .mp3 .bsp .nav .bz2 ETC ) to "application/x-octet-stream"
That's how I got everything to work for me, you're going to need to allow the HTTP service in windows firewall, and set the IP.
You can make a folder named WWW and put it in C:\WWW and then point your IIS7 website to that directory...
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