SRCDS Steam group


Dev textures/ texture maps causing choke and tick drop!
#1
BASIC INFO
Server OS: windows server 2008

Processor: Intel® Xeon™ e5410 2.4ghz quadcore

Game(s): Counter-Strike Source

Start Up Command: -game cstrike -console -tickrate 100 +ip ******** -port 27035 +maxplayers 16 +exec server.cfg +map aim_ag_texture_city

Admin Mods: Only mani_admin_plugin hotfix. I tried unloading it and still had problem!

Other: 500 fps and 100 tick server.


Hi I own a large popular aim_ag_texture_city server (counter-strike source) and since we got it, we always have had this one problem. I finally figured out what was causing it and now I want to know if there is a way to fix it.

Basically when my server gets full 8/16 or more the tick drops, on the texture_city and we get choke.

I filled my server to 16/16 and it still happened. By accident I switched the map to de_dust 2, the 16/16 people still stayed and played. I then noticed the tickrate stayed stable at 101. Never dropping and 0 choke. Either aim_ag_texture_city is causing this or maybe dev_textures (texture used on map) is causing the tick to go up and down and choke.

Note: The map is 24/7 we don't wanna change it.
I have been on multiple servers and they experience the same problem. This isn't just me either. Everyone else see's it and our rates are fine.

So if anyone can help me it would be greatly appreciated. I want the tick stable for optimal performance, this box is rented.

Server ip: 72.51.60.140:27035
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#2
(10-02-2009, 12:00 PM)getownedizled Wrote:  BASIC INFO
Server OS: windows server 2008

Processor: Intel® Xeon™ e5410 2.4ghz quadcore

Game(s): Counter-Strike Source

Start Up Command: -game cstrike -console -tickrate 100 +ip ******** -port 27035 +maxplayers 16 +exec server.cfg +map aim_ag_texture_city

Admin Mods: Only mani_admin_plugin hotfix. I tried unloading it and still had problem!

Other: 500 fps and 100 tick server.


Hi I own a large popular aim_ag_texture_city server (counter-strike source) and since we got it, we always have had this one problem. I finally figured out what was causing it and now I want to know if there is a way to fix it.

Basically when my server gets full 8/16 or more the tick drops, on the texture_city and we get choke.

I filled my server to 16/16 and it still happened. By accident I switched the map to de_dust 2, the 16/16 people still stayed and played. I then noticed the tickrate stayed stable at 101. Never dropping and 0 choke. Either aim_ag_texture_city is causing this or maybe dev_textures (texture used on map) is causing the tick to go up and down and choke.

Note: The map is 24/7 we don't wanna change it.
I have been on multiple servers and they experience the same problem. This isn't just me either. Everyone else see's it and our rates are fine.

So if anyone can help me it would be greatly appreciated. I want the tick stable for optimal performance, this box is rented.

Server ip: 72.51.60.140:27035

Hi,

Please post your full server.cfg in ["QUOTE][/"QUOTE] (Without the ") tags and also try setting the SRCDS affinity to one core and the priority to above normal rather then just normal and see if that helps.
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#3
I have tried the affinity thing and it didn't solve the problem and here is my cfg. Not sure that it is this because all de maps have stable tick and no choke. Also keep in mind that all other servers I go to have same problem with texture, and that other people are having this issue to, so it isnt client side.


Code:
// server name
hostname "#TextureCity|24/7||100Tic|cold-serenity.co.cc|500fps!"

// rcon passsword
rcon_password "******"

// Server password
sv_password ""

// server cvars
sv_airaccelerate 100
mp_timelimit 45
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 0
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 0
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_chattime 10
sv_timeout 65
sv_downloadurl "******"

// round specific cvars
mp_freezetime 4
mp_roundtime 5
mp_startmoney 16000
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5


// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// operation
sv_lan 0
sv_region 255

// execute ban files
exec mani_server.cfg
exec banned_user.cfg
exec banned_ip.cfg

// Bandwidth Settings
sv_maxrate 25000
sv_maxupdaterate 100
fps_max 1100
sv_minrate 4500
sv_mincmdrate 20
sv_maxcmdrate 100
sv_maxupdaterate 100
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.1
sv_client_cmdrate_difference 30


//ma_restricts
ma_restrict weapon_awp 1
ma_restrict weapon_sg550 0
ma_restrict weapon_g3sg1 0
ma_restrict weapon_flashbang 0

alias sv_cheats "say ***No Cheating B1tch***"

It does not matter if I change those rates to maximum or even cevo rates. The same problem still is there.
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#4
Rolleyes 
Sweet so another forum, where I am I can't figure it out.... Sad
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#5
We had a similar problem with a past client but it had to do with sound files. Everything was good till the sound file got executed and the choke and rates dropped. It just required a reinstall of the files to fix. Try a fresh copy of the map or files your talking about.

Not sure that will fix and I am sure you tired, but figured to offer that.

Simple reinstall or update of files.
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#6
How bad is the change in tickrate from 100 and the amount of choke?
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#7
What's your (home) connection? And set sv_maxrate to 30000.
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