up untill now i have left the respawn time at default i have tryed to change it in the past but it nerver works the command im useing is mp_respawntime im useing it in the startup command atm but have tryed to put it in the server cfg before but it does the same thing for both there both random some times its 5 (5 is what i set it to) some times its 18 so im not sure if respawning has any thing to do with how long you live or not but it just seems its 100% random so i wanted to know if im not useing the right command or put noting it in the right spot any help would be great
~ Mooga ...w00t? - SRCDS.com on Twitter Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
// this is your server name as shown in the server list
hostname ""
sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join
// start rcon settings
rcon_password ""
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned
// end rcon settings
// start cvars for balancing un-even teams
mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)
// end cvars for balancing un-even teams
// start cvars for round and game times
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 18
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 240
// Timelimit (in seconds) of the stalemate round
mp_timelimit 48
// game time per map in minutes
mp_stalemate_enable 1
// enables sudden death at the end of rounds
// end cvars for round and game times
// start cvars for win conditions
//FIXED
mp_maxrounds 2
// Max number of rounds to play before server changes maps
mp_winlimit 0
// Max number of rounds one team can win before a server changes maps
// end cvars for win conditions
// start client specific cvars
mp_forcecamera 1
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_forcerespawn 1
// People auto-respawn after the cooldown time
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 30
// the pause in seconds between a decal being sprayed
// end client specific cvars
// start cvars for communication
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 15
// players can chat for this amount of time (in seconds) after a game is over
// Set to 15 to fix BM map changes
// end cvars for communication
// start download cvars
sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 75
// Max download file size. Default is 15
// This is set to 75 because custom maps are HUGE!
sv_downloadurl ""
//redirect download location
// end download cvars
// start bandwidth rates/settings
sv_minrate 20000
// Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxrate 30000
// Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minupdaterate 10
// Minimum updates per second that the server will allow. Default: 10
sv_maxupdaterate 100
// Maximum updates per second that the server will allow. Default: 60
sv_mincmdrate 66
sv_maxcmdrate 100
// end bandwidth rates/settings
// start server logging
log on
// enable or disable server logging. on is on / off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 1
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 1
// log everything in one file
// end server logging
// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 0
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 0
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0
// kicks clients that do not have content that matches what is on the server
mp_respawnwavetime just adjusts the average spawn time. If you want it set to 5 seconds, you can install BM. The "old respawn" way will let to set a max number of seconds.
Does that make sence?
~ Mooga ...w00t? - SRCDS.com on Twitter Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
~ Mooga ...w00t? - SRCDS.com on Twitter Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.