07-21-2009, 12:22 PM
Server OS: CentOS 5.3 x86_64
Processor: Dual Intel Xeon 5520 (quad core, hyperthreaded, 2.26GHz)
RAM: 16GB
Game: Counter-Strike: Source
Start up command: "taskset -c 11 ./srcds_run -game cstrike -ip 204.15.228.120 -port 27027 -maxplayers 32 -tickrate 100 +fps_max 1000 +map de_dust2 +servercfgfile server.cfg -autoupdate -nohltv -nobots"
Admin Mods: SM Mod, metamod, zblock
So here is the problem, this server seems to be pretty stable (fps wise) to start, but it seems that if you hit over 20 people it starts going nuts.
I'm not sure where to go from here. I am using Linux 2.26.29.6 with rt patch. I cleaned up the kernel pretty well, removing useless items. Additionally I am using the SuperMicro X8FTT-F motherboard (http://www.supermicro.com/products/motherboard/QPI/5500/X8DTT-F.cfm) which uses the Intel 5500 chipset.
I use the idler, and used fragaholics.de examples as a base but things still aren't working just right as you can see.
Any tips or pointers would be much appreciated. Thanks!
Processor: Dual Intel Xeon 5520 (quad core, hyperthreaded, 2.26GHz)
RAM: 16GB
Game: Counter-Strike: Source
Start up command: "taskset -c 11 ./srcds_run -game cstrike -ip 204.15.228.120 -port 27027 -maxplayers 32 -tickrate 100 +fps_max 1000 +map de_dust2 +servercfgfile server.cfg -autoupdate -nohltv -nobots"
Admin Mods: SM Mod, metamod, zblock
So here is the problem, this server seems to be pretty stable (fps wise) to start, but it seems that if you hit over 20 people it starts going nuts.
I'm not sure where to go from here. I am using Linux 2.26.29.6 with rt patch. I cleaned up the kernel pretty well, removing useless items. Additionally I am using the SuperMicro X8FTT-F motherboard (http://www.supermicro.com/products/motherboard/QPI/5500/X8DTT-F.cfm) which uses the Intel 5500 chipset.
I use the idler, and used fragaholics.de examples as a base but things still aren't working just right as you can see.
Any tips or pointers would be much appreciated. Thanks!