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High tickrate and rate SRCDS FAQ
#46
You have to keep the computer running. to add sounds to that menu option add them to the soundlist.txt file.
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#47
ok ig ot that but how do i add sounds to the txt file, i found it but what do i put in there?

say i have a music file what do i type in the txt file and where do i put the actual sound file?
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#48
hi all.

First off I read and used the rates for 100 tic 20 man server.. omg..

I have had nothing but problems with this server with rates and small lag issues.

I am wondering what I can do to get the rates right..

my loss is 1-4 my choke is 0-15 sometimes 30, like at round start.

this is what I have for my server rates etc.

My Server IP : 208.100.26.36:27015

// server cvars
mp_dynamicpricing 0
mp_dynamicprice 0
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 0
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 25
mp_chattime 10
sv_timeout 65
sv_unlag 1

// round specific cvars
mp_freezetime 3
mp_roundtime 2
mp_startmoney 10000
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 40
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5
mp_timelimit 40

// bandwidth rates/settings
sv_maxrate 20000
sv_maxupdaterate 100
fps_max 600
sv_minrate 0
sv_minupdaterate 0
decal frequency 60

// server logging

// bots
bot_quota 0
bot_quota_mode normal
bot_difficulty 1
bot_chatter off
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 1
bot_allow_rogues 1
bot_walk 0
bot_join_team any
bot_eco_limit 2000
bot_allow_grenades 0
bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 0
bot_allow_machine_guns 1

// operation
sv_lan 0
sv_region 0

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
exec mani_server.cfg
exec smm_settings.cfg
exec bot.cfg
mp_dynamicprice 0
mp_dynamicpricing 0

Is there anything you see that is playing a factor?

I have HLStatsX, Mugmod, eBank, Counter-Bet, es-tools, Source MM, Mani Mod. Hosted through Counter-Strike.com

I could really use some help here. I am just about ready to pull my hair out. Thanks so much for your time and dedication.

Jerry L. -- IA

AKA .:BH:. Bitcch Hunter
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#49
bhclan Wrote:hi all.

First off I read and used the rates for 100 tic 20 man server.. omg..

I have had nothing but problems with this server with rates and small lag issues.

I am wondering what I can do to get the rates right..

my loss is 1-4 my choke is 0-15 sometimes 30, like at round start.

this is what I have for my server rates etc.

My Server IP : 208.100.26.36:27015

Is there anything you see that is playing a factor?

I have HLStatsX, Mugmod, eBank, Counter-Bet, es-tools, Source MM, Mani Mod. Hosted through Counter-Strike.com

I could really use some help here. I am just about ready to pull my hair out. Thanks so much for your time and dedication.

Jerry L. -- IA

AKA .:BH:. Bitcch Hunter

Too many plugins/mods

Also, read the HLDS mailing lists, everybody is complaining of performance issues.

My guide is not really accurate in terms of CPU performance anymore.
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#50
You're thread has been very helpful for myself and many others. However, I have a quick question for the more experienced group of you. I'm running a small dev server to test my friend's add-ons and such. Would upping any of these values benefit my server? My stats are as follows:

Intel Xeon 3 GHz Duel Core
2 GB Ram
1Mb/256Kb Internet Connection (don't laugh, dsl sucks)

sv_maxrate 8000
sv_minrate 5000
sv_maxupdaterate 30
sv_minupdaterate 13
sv_unlag 1
sv_maxunlag .5

Since I can't increase sv_maxrate because of my slow connection, would increasing sv_maxupdaterate or tickrate benefit me at all? I also will have a 1mb upload connection hopefully soon, so comment on the same values for that too. Keep in mind that CPU/Memory usage is not a problem at all. Thanks!
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#51
What is acceptable for sv_maxrate?
specs:
3.2 P4 HT
1GB of ram
1024 kb up

According to your guide if I wanted 14 people I would be just under 9000 for the sv_maxrate. Will this still provide a great playing experience?
More so since I am running 9000 will I still see benefit if I run a 66 tick rate? Does increasing the tick rate require more bandwidth?
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#52
Hey, this guide is rather old and deprecated, some parts are still fine but.. I'm writing a new one.

acceptable sv_maxrate is 5000 minimum in my eyes
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http://forums.srcds.com/viewtopic/5114
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#53
cool post! very interesting!
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#54
interesting.. im going to check this one out.. thanks a lot
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#55
Drocona Wrote:Hey, this guide is rather old and deprecated, some parts are still fine but.. I'm writing a new one.

acceptable sv_maxrate is 5000 minimum in my eyes

Not in mine, Minimum is 20000 in my eyes, to gurantee stable and smooth gamplay, now for the best gameplay i recommand 30000
[Image: 1789915.png]

Smile
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#56
30000? That is too high. But anyways, there is nothing that I can do because that is what you want.

Great!!!

Simulation pret
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#57
Yeah, it feels better doing what you want. Rock on!

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#58
manola Wrote:Hey, this guide is rather old and deprecated, some parts are still fine but.. I'm writing a new one.
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Well for Counter-Strike: Source it's working.
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#59
why fix when it aint broken..

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#60
Excellent post. Thanks for sharing.

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