SRCDS Steam group

Any Good CFG Makers left?
Since's is down I can't find a good resource that has ALL the server.cfg options.

Anyone know? The "post your server.cfg" thread is bunk as no one is using the options I'm looking for Toungue

[Image: sig.php?player_id=1&show_flags=1&...ckground=3]
not that i know of. a quick google didnt find anything either.

what options are you looking for?
Starting Ammo, Max Ammo, setting maps to change on kill limit, that's what i'm looking for at the moment. I know i need more but I can't remember at the moment, too much caffeine. Toungue

[Image: sig.php?player_id=1&show_flags=1&...ckground=3]
heres one. . .


//////////////////////////// Server Name and Passwords ////////////////////////////
// You must keep quotes around the name and passwords or your server will stop working

// Server Name
hostname "hostname"

// Set the rcon Passsword
rcon_password "rconpasswordhere"

// Set Private Password
sv_password ""

//////////////////////////// Game Variables ////////////////////////////
// Sets the amount of minutes players are able to buy
mp_buytime 1

// Sets the amount of starting money, max=16000
mp_startmoney 16000

// Sets the amount of secs before C4 explodes
mp_c4timer 30

// 1 enables dynamic pricing, 0 disables it
mp_dynamicpricing 1

// 1 enables flashlight, 0 disables it
mp_flashlight 1

// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1

// 1 enables falling damage, 0 disables it
mp_falldamage 1

// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 5

// If enabled, every map change will change the server variables back to the settings in this server.cfg file.
// Remove the slashes in front of the line below to enable this variable.
// mapchangecfgfile "server.cfg"

//Turns all talk on and off
sv_alltalk 1

//////////////////////////// TIME, WIN & ROUND SETTINGS ////////////////////////////
// Timelimit is how many minutes for a map.
mp_timelimit 60

// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 0

// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0

// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3.45

// Sets the seconds before players can move in the beginning of a round
mp_freezetime 3

//////////////////////////// TEAMBALANCING ////////////////////////////
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1

// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 2

//////////////////////////// FF & TEAMKILL & IDLE ////////////////////////////
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0

// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1

// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1

// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 5

// After this many seconds without a message from a client, the client is dropped
sv_timeout 65

//////////////////////////// SPECTATORS ////////////////////////////
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 0

// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1

//////////////////////////// DOWNLOAD ////////////////////////////
// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files like logospray files
sv_allowupload 1

// Sets the maximum size that a map can be to be automatically downloaded
// Any map under this value can be automatically downloaded by a user
net_maxfilesize 0

//Enable this if you have a fastmap download server.
//sv_downloadurl ""

//////////////////////////// CHEATS & PAUSE ////////////////////////////
// Enables cheats
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1

//Enforces Server Consistency. Change to 1 to enable. Provides some cheat protection.
sv_consistency 0

//Pure Settings (Remove // below to enable) 0 = Little or no Cheat Protection, 1 = Medium Protection, 2 = The Most protection
//If this variable is set to anything other than 0, then custom sounds and skins will not work.
sv_pure 0

//////////////////////////////// Physics ////////////////////////////////
// Some of these variables require sv_cheats to be 1
sv_accelerate 5
sv_airaccelerate 10
sv_gravity 800
sv_maxspeed 320
sv_friction 4

//Determines how fast objects move when shot
sv_turbophysics 1

//This variable determines how an object will fly away from you when shot
phys_pushscale 1

//////////////////////////// OTHER SETTINGS ////////////////////////////
// amount of seconds players can chat after the game is over
mp_chattime 5

// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0

// Enable/Disable LAN mode
sv_lan 0

// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 1

sv_maxspeed 320
mp_fraglimit 0
mp_playerid 0

//////////////////////////// Execute Config Files ////////////////////////////
// Exec files on startup

// loads the existing IP-bans to memory
exec banned_ip.cfg

// loads the existing SteamID-bans to memory
exec banned_user.cfg

// writes the SteamID-bans to disk

// writes the IP-bans to disk

//Executes Mani configs
exec mani_server.cfg

//Executes Mani Quake Sound configs
exec mani_quake_sounds.cfg

//Executes Custom Bot Configs
exec bot.cfg

//Enter your own custom config files to execute below this line

//////////////////////////// bandwidth rates/settings ////////////////////////////

sv_maxrate 25000 //DONT CHANGE
sv_minrate 12000 //DONT CHANGE
sv_maxupdaterate 100 //DONT CHANGE
sv_minupdaterate 33 //DONT CHANGE
fps_max 600 //DONT CHANGE
decalfrequency 30 //DONT CHANGE
sv_maxcmdrate 100
sv_mincmdrate 33
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 20
//sv_unlag 1
//sv_maxunlag 0.5
//sv_unlag_debug 0

// Ammo Settings
ammo_338mag_max 1000
ammo_357sig_max 1000
ammo_45acp_max 1000
ammo_50AE_max 1000
ammo_556mm_box_max 1000
ammo_556mm_max 1000
ammo_57mm_max 1000
ammo_762mm_max 1000
ammo_9mm_max 1000
ammo_buckshot_max 1000
ammo_flashbang_max 0
ammo_hegrenade_max 2
ammo_smokegrenade_max 2
Ryan White
Owner & CEO
Here's my server.cfg. Cool

EDIT:'s a thread full of configs people have posted if you don't like

//*Main Server Config*//

hostname ""                         //Hostname for server.
//sv_password ""                    //Server password for entry into multiplayer games
//ip                    //Overrides IP for multihomed hosts (just backup, not needed)
//hostport 27015                    //Host game server port (just backup, not needed)
//motdfile motd.txt                                //The MOTD file to load
//maplistfile maplist.txt                //File to load maplist from
//mapcyclefile mapcycle.txt                            //File to load mapcycle from
sv_lan 0                        //Server is a lan server (no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.)
//sv_downloadurl ""        //Location from which clients can download missing files (don't use if you don't have webspace)
net_maxfilesize 100                     // Max size for users to download is 100MB
fps_max 600
mp_dynamicpricing 0


sv_downloadurl ""


rcon_password "password"                //remote console password
sv_rcon_banpenalty 5                    //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 20                    //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 20                    //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20                //Number of seconds to track failed rcon authentications

//*Main Game Settings*//

mp_restartgame 1                    //If non-zero, game will restart in the specified number of seconds
mp_roundtime 5                        //How many minutes each round takes.
mp_autokick 0                        //Kick idle/team-killing players
mp_timelimit 0                        //game time per map in minutes
mp_winlimit 0                        //max number of rounds one team can win before server changes maps
mp_maxrounds 0                        //max number of rounds to play before server changes maps
mp_fraglimit 0                        //max number of kills to get before server changes maps
mp_allowspectators 1                    //toggles whether the server allows spectator mode or not
mp_buytime 1000000                    //How many minutes after round start players can buy items for.
mp_freezetime 5                        //how many seconds to keep players frozen when the round starts
decalfrequency 0                    //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0                    //Allow friendly fire
mp_falldamage 1                        //Will players be damaged when they fall a certain distance
mp_footsteps 1                        //Makes clients hear footsteps of eachother
mp_flashlight 1                        //Allow the flashlight to be used
mp_forcecamera 0                    //Restricts spectator modes for dead players
mp_fadetoblack 0                    //fade a player's screen to black when he dies
mp_chattime 15                        //amount of time players can chat after the game is over
mp_startmoney 2000                    //amount of money each player gets when they join the game
mp_c4timer 40                        //how long from when the C4 is armed until it blows
mp_tkpunish 0                        //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_hostagepenalty 0                    //Terrorist are kicked for killing too much hostages
mp_spawnprotectiontime 5                //Kick players who team-kill within this many seconds of a round restart.
mp_playerid 0                        //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names

//*Team Settings*//

mp_autoteambalance 1                    //Server automatically changes players to even teams
mp_defaultteam 0                    //What is the default team to join?
mp_humanteam any                    //Restricts human players to a single team {any, CT, T}
mp_limitteams 2                        //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 1                    //Allow server to regulate teams


sv_contact                         //Contact email for server sysop
sv_region 1                        //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 0                        //Allow cheats on server
sv_pausable 0                        //Is the server pausable.
sv_filterban 1                        //Set packet filtering by IP mode
sv_forcepreload 0                    //Force server side preloading.
sv_allowdownload 1                    //Allow clients to download files
sv_allowupload 1                    //Allow clients to upload customizations files
sv_maxrate 30000                    //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 10000                    //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 100                    //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 20                    //Minimum updates per second that the server will allow (don't change this)
sv_unlag 1                        //Enables player lag compensation
sv_maxunlag 1                        //Maximum lag compensation in seconds
sv_unlag_debug 0                    //Debugs lag compensation
sv_alltalk 1                        //Players can hear all other players, no team restrictions
sv_footsteps 1                        //Play footstep sound for players
sv_voiceenable 1                    //Enables voice talking ingame
//sv_voicecodec vaudio_miles                //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voicecodec vaudio_speex
sv_timeout 65                        //After this many seconds without a message from a client, the client is dropped


bot_chatter normal
bot_defer_to_human 1
bot_difficulty 1                    // 1- Easy  2- hard  3- Impossible
bot_join_after_player 1
bot_prefix ""                        // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
//bot_quota 0                            // Maximum amount of bots that join the game
//bot_quota_mode normal
bot_auto_vacate 1                    // Bots automatically leave the server to make room for players
bot_auto_follow 1                    // Bots follow human players
bot_allow_rogues 1                    // Allow bots to go their own way
bot_eco_limit 2000                    // Bots won't buy anything when cash is below this amount
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_shotguns 1
bot_allow_snipers 1
bot_allow_sub_machine_guns 1
bot_join_team any


log on                            //Creates a logfile (Enable= on Disable= off)
sv_logfile 1                        //Log server information in the log file.
sv_logsdir "C:\srcds\cstrike\logs"            //Folder in the game directory where server logs will be stored.
sv_logecho 0                        //Echo log information to the console.
sv_log_onefile 0                    //Log server information to only one file.
sv_logbans 1                        //Log server bans in the server logs.
sv_logdownloadlist 1                    //Log files to download.
sv_deltaprint 0                        //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)


//ammo_338mag_max 30                         // awp
//ammo_357sig_max 50                         // p228
//ammo_45acp_max 120                         // ump45, mac10, usp
//ammo_50AE_max 35                           // deagle
//ammo_556mm_box_max 200                     // m249
//ammo_556mm_max 120                         // galil, sg552, famas, m4a1, sg550
//ammo_57mm_max 100                          // p90, fiveseven
//ammo_762mm_max 120                         // scout, ak47, g3sg1, aug
//ammo_9mm_max 120                           // mp5navy, tmp, glock, elite
//ammo_buckshot_max 32                       // m3, xm1014
//ammo_flashbang_max 20                     // flash gernade
//ammo_hegrenade_max 20                     // gernade    
//ammo_smokegrenade_max 20                     // smoke gernade

//*EXEC Files*//

exec autoexec.cfg
exec banned_user.cfg
exec banned_ip.cfg



echo *******************
echo *******************
echo *******************
echo *******************

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I should make one shouldnt i?
Post here if you want one if 5 people want one I will make one
~ trewq
You should just create a config maker on your website cuz I can't really find anymore config makers on the web. The one I used to use is currently down cuz of technical problems. It sounds like a great idea and addition for your site too.
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I can help you out with that cfg maker, I can supply the explanation of most variables and the ones handy for configuring on servers.
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)
yes pls will send you a pm later
~ trewq

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