SRCDS Steam group

100 Tick not stable
I have setup a scrim CSS server on a dual processor Opteron 250 2.4ghz server. It has 2GB of DDR ram and a 74GB 10K SCSI drive. (Running on Server 2003 Enterprise R2 SP2.) I setup the server to run on 1 processor only and set the priority to high. I am using this command to start the server:

srcds.exe -console -game cstrike +map de_dust2 +maxplayers 12 +ip 67.xx.xx.115 -tickrate 100 +fps_max 600

But when in a scrim with 10 players on dust2 I see the tickrate dropping in my netgraph to the 80s and sometimes even lower. This is the only process running on the machine besides essential windows services and srcdfpsboost.exe. Is my processor not fast enough to run at 100tick? Anyone have any hints on how to get it to run faster?

post your server.cfg
and when you are on the server... how's the processor looking?
What % is used?
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Im not sure what the cpu usage was on it. I need to get 10 people in it again to check.


// server name
hostname "CAL Source Scrim Server"

// rcon passsword
rcon_password "xxxxx"

// Server password
sv_password "xxxx"

// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 0
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 25
mp_chattime 5
sv_timeout 65

// round specific cvars
mp_freezetime 3
mp_roundtime 2
mp_startmoney 800
mp_c4timer 35
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5

// bandwidth rates/settings
sv_minrate 3000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 120
sv_minupdaterate 30

// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// operation
sv_lan 0
sv_region 1
zb_active 1
sv_pure 2

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
Put bots in it, if it holds it will hold players for sure Smile (unless it's a connection problem)
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)
Alright I will try bots and check cpu usage
Alright I got 9 bots plus myself in server and cpu usage according to Taskmgr is 30-40% on 1 processor. Rcon stats shows about 40% cpu usage and steady 512 FPS, but my tickrate still fluctuates between 80-100. Anything I can do to keep it closer to 100?

Forum Jump:

Users browsing this thread: 1 Guest(s)