SRCDS Steam group

cant see game in internet tab
I can add my server to favorites and connect that way and so can my friends on another network, and I see it on the lan, but i can't see it in the Internet tab in Team Fortress 2. I have seen several threads with this same topic but I have yet to find a resolution. I noticed some unknown commands but I'm not sure where those are being executed from. also i have heard that because the server its in the the same lan as me that i can only see the server in the lan tab even if it's in the internet tab, is this true. Any help would be greatly appriciated.

Server OS: Windows xp sp3 32-bit
Processor: AMD sempron 3600+ Single Core 2.01 GHz
Ram: 2 GB
Game(s): Team Fortress 2
Start Up Command: srcds.exe -console -game tf +ip +map ctf_2fort +maxplayers 24 -autoupdate
Admin Mods: sourcemod

Router: dlink dir 628
Local IP of Server:
External IP:
Port Forwarding: TCP/UDP 27000-27040,1200
server is in DMZ
all ports have bin tested and are open and can be pinged

Quote:hostname "Cody FuN SERVER | NO RULES | 10 maps | SourceMod |"

sv_contact ""
// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 10

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 1

// Rcon Settings //

// Password for rcon authentication
rcon_password "REMOVED"

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 10
sv_downloadurl ""

// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 10

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 35

// Client CVARS //

// Restricts spectator modes for dead players
//mp_forcecamera 0

// toggles whether the server allows spectator mode or not
//mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 1

// time (seconds) between decal sprays
decalfrequency 5

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1
sv_master_legacy_mode 1
sm_mh_healthsize 1
tf_allow_player_use 1
//mp_disable_respawn_times 1
//mp_autocrosshair 0

[Image: helpr.jpg]

Thanks for any help
If it appears on the LAN tab for you, you will not see it in the internet tab. Instead, send your friends your IP ( and ask them to connect. If they can, your fine.
thanks for that but my friends have looked and they cant see it in the internet tab
also i switched the os its now win server 2003
(08-09-2010, 05:40 PM)Beaverbeliever Wrote:  If it appears on the LAN tab for you, you will not see it in the internet tab. Instead, send your friends your IP ( and ask them to connect. If they can, your fine.

It Can be listed and pinged in the internet tab
also connectable using your external ip and port on your lan

it only happens for me using linksys wag54g v2 router
and port forwared
if the ports are'nt forwarded it won't be scanned using external ip
other routers i tried zhone , tp-link , speedtouch
none of them can scan the external ip and port

to the creator
as long as you can see it in the lan tab you are fine it should'nt
always be listed in internet or connectable using external ip:port

try to register in gametracker website and add it from there
one more important thing
don't use both dmz and single / group port forwarding to the same internal ip
it causes interfere
Most routers will do a loop back for your own IP but really their is no point. Just connect through the lan one and if your friends can connect it should be fine.

@a7m1 Stop going to new lines. We have punctuation for a reason.
~ trewq

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