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SRCDS only uses one core.
What game are you running?
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fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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how do you guys know it only uses 1 core?
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steam never adapted multi treading to its games so its been like that
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So how would you host a 64 slot without lagging the shit out of it? O_O
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33 tick, tank of a server, right rates, and just get on your knees and prey!
Ryan White
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To be honest, you don't need to set it to one core, let windows do that. Again, set the server to 66 tick, 33 is preferred, and set the correct rates as well. Have a descent connection, nice server, should be fine.
Ryan White
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GigabiteServers.com
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Running 64 slots really revolutionizes Multiplayer Gaming in the fact that you are playing with soo many other people, in some cases, you will never be alone in a map. There will always be an enemy near.
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Ok, there is really no point in having more that 4 gb of ram for one srcds server, the 32 bit application will not see all 32 gb and will only see about 3.7 gb. Also srcds is only a single threaded application so it can only use one core at a time. If you are going to have more than 3 servers on that box you will want to reserve a core just for the 64 slot monster. Also i learned from my friend in the GSP buisness that multiple srcds' will not see all of the 32gb of ram, it will only see 1byte- 3.7 gb for all of them so really having over 4gb is useless.
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Yes, but valve is lazy and supposedly working on an episode 3