Hello everyone I wanted to post this here on srcds forums to let everyone know about this new attack. I was runing my client on one of the dedicated servers from matchmaking. during the 2nd map in nomercy , the survivors group was sudddenly overwhelmed by hunters that were spawning every 5 seconds. the player whom was doing this was not shown on the server. the console log from my client shows the event so that you have an idea of what was happening. sv_cheats was not enabled on the dedicated server I checked while this was going on to see if I could randomly spawn anything.this is the first time I,ve seen someone who was spawn hacking, and not even in the infected group. hopefully it is just an isolated incident. thanks for your attention.
I went back and checked my server history and found the server where the attack took place.this looks to be one of valves how do I report this?
SRCDS32-SEA-1_LEFT4DEAD_28
IP ADDRESS-207.159.120.227:27042
* http://www.game-monitor.com/left4dead2_GameServer/207.159.120.214:27042/srcds19-sea-1_left4dead_28.html
* http://www.game-monitor.com/left4dead2_GameServer/207.159.120.214:27042/srcds19-sea-1_left4dead_28-Variables.html
*
client console log---------------------------------------------------------------------------------------
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by
1100001026bfa24!
New client. Client Info: ID: 34275514, Players: 1, Gamertag:
[Spec-Ops] Fire2box, Avatar: 0, Team: 0
[L4DMM] CMatchGame::AddPlayer( 1100001020b00ba )
Player [Spec-Ops] Fire2box has joined the game
[Spec-Ops] Fire2box connected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is
joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
: he cheating srymrcongo
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
lexdysic bomzie : quit cheating
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
: sry more like expl;oitingmrcongo
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
lexdysic bomzie
: quit cheating
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
SwedishChef : wtf is with that shit?
: hackerSwedishChef
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is
joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is
joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
SwedishChef : votekick him or we leave
: it spwan a new infected everytime hr rejoinsmrcongo
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1,
setActive = 1, wt=16, wpri=0 )
[L4DUI] Handling ingame menu command FlmVoteFlyout from user0
ctrlr0
[L4DUI] Handling ingame menu command BootPlayer from user0 ctrlr0
[L4DUI] OnOpen( `InGameKickPlayerList`, caller = `InGameMainMenu`,
hidePrev = 1, setActive = 1, wt=18, wpri=0 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 18 )
[L4DUI] CL4DBasePanel::OnGameUIHidden()
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1,
setActive = 1, wt=16, wpri=0 )
[L4DUI] Handling ingame menu command ExitToMainMenu from user0
ctrlr0
[L4DUI] OnOpen( `GenericConfirmation`, caller = `InGameMainMenu`,
hidePrev = 1, setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle :
#L4D360UI_LeaveMultiplayerConf
[L4DUI] GenericConfirmation::SetMessageText :
#L4D360UI_LeaveMultiplayerConfMsg
Dropped player: 7435481, 1100001007174d9!
[L4DMM] CMatchGame::RemovePlayer( 1100001007174d9 )
[L4DMM] NET - MarkForRemoval - 0.0.0.0:27025 ( ip = 00000000 )
[L4DMM] CMatchGame::RemovePlayer( 1100001007174d9 )
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by
1100001007174d9!
Louis is joining the Survivors
Null client pointer in ClientDropped!
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 ) -> Activated
`InGameMainMenu`, pri=0
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[L4DMM] CMatchmaking::SwitchToState( 26 -> 10 ) ( MMSTATE_INGAME
-> MMSTATE_SESSION_DISCONNECTING )
[L4DUI] CL4DBasePanel::OnGameUIHidden()
[L4DMM] CMatchmaking::SwitchToState cannot switch state while
disconnecting, forcing disconnect...
[L4DMM] CMatchmaking::SwitchToState( 10 -> 10 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::GetSessionId() => sessionid = 0
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
Terminate 1100001026bfa24
SignalXWriteOpportunity(1)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13
of priority 1.
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1,
setActive = 1, wt=22, wpri=0 )
[L4DUI] StopLobby: lobby started = false
[L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL
-> MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DMM] CMatchmaking::SwitchToState( 0 -> 0 ) ( MMSTATE_INITIAL ->
MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Cannot send to client info with NULL XUID!
Cannot send to client info with NULL XUID!
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
Cannot send to client info with NULL XUID!
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,
0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,
0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,
0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
I went back and checked my server history and found the server where the attack took place.this looks to be one of valves how do I report this?
SRCDS32-SEA-1_LEFT4DEAD_28
IP ADDRESS-207.159.120.227:27042
* http://www.game-monitor.com/left4dead2_GameServer/207.159.120.214:27042/srcds19-sea-1_left4dead_28.html
* http://www.game-monitor.com/left4dead2_GameServer/207.159.120.214:27042/srcds19-sea-1_left4dead_28-Variables.html
*
client console log---------------------------------------------------------------------------------------
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by
1100001026bfa24!
New client. Client Info: ID: 34275514, Players: 1, Gamertag:
[Spec-Ops] Fire2box, Avatar: 0, Team: 0
[L4DMM] CMatchGame::AddPlayer( 1100001020b00ba )
Player [Spec-Ops] Fire2box has joined the game
[Spec-Ops] Fire2box connected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is
joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
: he cheating srymrcongo
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
lexdysic bomzie : quit cheating
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
: sry more like expl;oitingmrcongo
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
lexdysic bomzie
: quit cheating
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
SwedishChef : wtf is with that shit?
: hackerSwedishChef
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is
joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is
joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
SwedishChef : votekick him or we leave
: it spwan a new infected everytime hr rejoinsmrcongo
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1,
setActive = 1, wt=16, wpri=0 )
[L4DUI] Handling ingame menu command FlmVoteFlyout from user0
ctrlr0
[L4DUI] Handling ingame menu command BootPlayer from user0 ctrlr0
[L4DUI] OnOpen( `InGameKickPlayerList`, caller = `InGameMainMenu`,
hidePrev = 1, setActive = 1, wt=18, wpri=0 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 18 )
[L4DUI] CL4DBasePanel::OnGameUIHidden()
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box
is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1,
setActive = 1, wt=16, wpri=0 )
[L4DUI] Handling ingame menu command ExitToMainMenu from user0
ctrlr0
[L4DUI] OnOpen( `GenericConfirmation`, caller = `InGameMainMenu`,
hidePrev = 1, setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle :
#L4D360UI_LeaveMultiplayerConf
[L4DUI] GenericConfirmation::SetMessageText :
#L4D360UI_LeaveMultiplayerConfMsg
Dropped player: 7435481, 1100001007174d9!
[L4DMM] CMatchGame::RemovePlayer( 1100001007174d9 )
[L4DMM] NET - MarkForRemoval - 0.0.0.0:27025 ( ip = 00000000 )
[L4DMM] CMatchGame::RemovePlayer( 1100001007174d9 )
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by
1100001007174d9!
Louis is joining the Survivors
Null client pointer in ClientDropped!
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 ) -> Activated
`InGameMainMenu`, pri=0
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[L4DMM] CMatchmaking::SwitchToState( 26 -> 10 ) ( MMSTATE_INGAME
-> MMSTATE_SESSION_DISCONNECTING )
[L4DUI] CL4DBasePanel::OnGameUIHidden()
[L4DMM] CMatchmaking::SwitchToState cannot switch state while
disconnecting, forcing disconnect...
[L4DMM] CMatchmaking::SwitchToState( 10 -> 10 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::GetSessionId() => sessionid = 0
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
Terminate 1100001026bfa24
SignalXWriteOpportunity(1)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13
of priority 1.
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1,
setActive = 1, wt=22, wpri=0 )
[L4DUI] StopLobby: lobby started = false
[L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL
-> MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DMM] CMatchmaking::SwitchToState( 0 -> 0 ) ( MMSTATE_INITIAL ->
MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Cannot send to client info with NULL XUID!
Cannot send to client info with NULL XUID!
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
Cannot send to client info with NULL XUID!
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,
0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,
0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,
0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(
0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->
MMSTATE_SEARCHING )