SRCDS Steam group


left4dead hacker attack 12-31-08 1:30am
#1
Hello everyone I wanted to post this here on srcds forums to let everyone know about this new attack. I was runing my client on one of the dedicated servers from matchmaking. during the 2nd map in nomercy , the survivors group was sudddenly overwhelmed by hunters that were spawning every 5 seconds. the player whom was doing this was not shown on the server. the console log from my client shows the event so that you have an idea of what was happening. sv_cheats was not enabled on the dedicated server I checked while this was going on to see if I could randomly spawn anything.this is the first time I,ve seen someone who was spawn hacking, and not even in the infected group. hopefully it is just an isolated incident. thanks for your attention.

I went back and checked my server history and found the server where the attack took place.this looks to be one of valves how do I report this?

SRCDS32-SEA-1_LEFT4DEAD_28
IP ADDRESS-207.159.120.227:27042

* http://www.game-monitor.com/left4dead2_GameServer/207.159.120.214:27042/srcds19-sea-1_left4dead_28.html
* http://www.game-monitor.com/left4dead2_GameServer/207.159.120.214:27042/srcds19-sea-1_left4dead_28-Variables.html
*

client console log---------------------------------------------------------------------------------------
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by

1100001026bfa24!
New client. Client Info: ID: 34275514, Players: 1, Gamertag:

[Spec-Ops] Fire2box, Avatar: 0, Team: 0
[L4DMM] CMatchGame::AddPlayer( 1100001020b00ba )
Player [Spec-Ops] Fire2box has joined the game
[Spec-Ops] Fire2box connected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators

[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators

[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is

joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
: he cheating srymrcongo

[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators

[Spec-Ops] Fire2box is joining the Infected
lexdysic bomzie : quit cheating
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected

: sry more like expl;oitingmrcongo
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected

lexdysic bomzie
: quit cheating
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
SwedishChef : wtf is with that shit?
: hackerSwedishChef
[Spec-Ops] Fire2box is joining the Spectators

[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators

[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is

joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected[Spec-Ops] Fire2box is

joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
SwedishChef : votekick him or we leave
: it spwan a new infected everytime hr rejoinsmrcongo
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected

[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1,

setActive = 1, wt=16, wpri=0 )
[L4DUI] Handling ingame menu command FlmVoteFlyout from user0

ctrlr0
[L4DUI] Handling ingame menu command BootPlayer from user0 ctrlr0
[L4DUI] OnOpen( `InGameKickPlayerList`, caller = `InGameMainMenu`,

hidePrev = 1, setActive = 1, wt=18, wpri=0 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 18 )
[L4DUI] CL4DBasePanel::OnGameUIHidden()
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )

[Spec-Ops] Fire2box is joining the Spectators[Spec-Ops] Fire2box

is joining the Infected
[Spec-Ops] Fire2box is joining the Spectators
[Spec-Ops] Fire2box is joining the Infected
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1,

setActive = 1, wt=16, wpri=0 )
[L4DUI] Handling ingame menu command ExitToMainMenu from user0

ctrlr0
[L4DUI] OnOpen( `GenericConfirmation`, caller = `InGameMainMenu`,

hidePrev = 1, setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle :

#L4D360UI_LeaveMultiplayerConf
[L4DUI] GenericConfirmation::SetMessageText :

#L4D360UI_LeaveMultiplayerConfMsg
Dropped player: 7435481, 1100001007174d9!
[L4DMM] CMatchGame::RemovePlayer( 1100001007174d9 )
[L4DMM] NET - MarkForRemoval - 0.0.0.0:27025 ( ip = 00000000 )

[L4DMM] CMatchGame::RemovePlayer( 1100001007174d9 )
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by

1100001007174d9!
Louis is joining the Survivors
Null client pointer in ClientDropped!
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 ) -> Activated

`InGameMainMenu`, pri=0
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[L4DMM] CMatchmaking::SwitchToState( 26 -> 10 ) ( MMSTATE_INGAME

-> MMSTATE_SESSION_DISCONNECTING )
[L4DUI] CL4DBasePanel::OnGameUIHidden()
[L4DMM] CMatchmaking::SwitchToState cannot switch state while

disconnecting, forcing disconnect...
[L4DMM] CMatchmaking::SwitchToState( 10 -> 10 ) (

MMSTATE_SESSION_DISCONNECTING -> MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (

MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::GetSessionId() => sessionid = 0
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
Terminate 1100001026bfa24
SignalXWriteOpportunity(1)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13

of priority 1.

[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 16 )
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1,

setActive = 1, wt=22, wpri=0 )
[L4DUI] StopLobby: lobby started = false
[L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL

-> MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (

MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DMM] CMatchmaking::SwitchToState( 0 -> 0 ) ( MMSTATE_INITIAL ->

MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->

MMSTATE_SEARCHING )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Cannot send to client info with NULL XUID!
Cannot send to client info with NULL XUID!
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
Cannot send to client info with NULL XUID!

[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(

0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING

-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,

0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->

MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(

0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING

-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->

MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(

0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING

-> MMSTATE_INITIAL )

[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,

0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->

MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(

0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING

-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED,

0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->

MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification(

0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING

-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 1, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL ->

MMSTATE_SEARCHING )


Attached Files
.txt   console log from attack.txt (Size: 12.21 KB / Downloads: 2)
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#2
Well thank you all for responding so quickly to this thread,over 60 views and not one reply. I have seen it numerous times since initially reporting the exploit and unfortunately it is gaining in popularity. unless your on the special infected team or the server op theres really no way to kick the offending player.

http://www.left4dead411.com/
A huge bug that needs fixed ASAP was brought to our attention , that in Versus mode you can basically have unlimited boss AI zombies by switching to spectator and switching back. Valve really is dropping the ball on fixing the many, many game-ruining bugs and exploits that have shown up, especially for a company that prides itself on Steam and post-release updates.
Reply
#3
Sorry man, I'm not currently running a L4D server, so I haven't been following it much.
All I know is that server stuff is still sorta iffy.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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