Would it be realistic to get 64 66 tick CS:S slots (edit: per core) on a dual 2.5Ghz Harpertown system?
CS:S slots on dual 2.5Ghz Harpertowns
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10-18-2008, 10:34 AM
I think so... but wait for someone who's better at that then I am.
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10-18-2008, 11:56 AM
On a Dual Quad Core for 64 slots... Of course you could easily have 4x that amount.
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oh whoops, i meant per core. maybe thats a bit much.
10-18-2008, 10:56 PM
64 Slots at 66 tick will be fine on each core.
10-19-2008, 12:12 AM
It should be fine.
realchamp Wrote:Hazz Wrote:Has someone helped you on these forums? If so, help someone else Mooga Wrote:OrangeBox is a WHORE.
Thanks guys, do you think it could be done at 333 or 500 fps?
Would you say half that many slots for TF2?
10-19-2008, 12:44 AM
I even think you could get 500FPS.....however someone a bit more experienced better answer that one.
TF2, on our 2.5Ghz Quad, we get 1 32 slot, 33 tick TF2 server on each core.
10-19-2008, 02:48 AM
Hazz Wrote:I even think you could get 500FPS.....however someone a bit more experienced better answer that one. thanks. i think those would actually be 66 tick right -- if i understand correctly tf2 is locked at 66?
66 or 33 tick I THINK, you might be able to get 75...but 33 tick is fine for TF2.
10-19-2008, 05:08 AM
You can't get higher then 66 tick afaik.
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Please do not PM me for server related help fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
10-20-2008, 02:32 AM
From the day TF2 was released till now it has been impossible to get a tickrate higher than 66, it's simply hardcoded into the orange engine.
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10-21-2008, 01:48 AM
Hazz Wrote:TF2, on our 2.5Ghz Quad, we get 1 32 slot, 33 tick TF2 server on each core. Do you know what your average CPU usage is with a full load?
10-21-2008, 02:58 AM
cool, thanks for all the info!
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