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Server dosen't load
#1
Hi

I'm trying to get a server working on a LAN. I've followed the Linux installation procedure but when I start the server on LAN or WAN using this command line : ./srcds_run -debug -game "cstrike" -console +ip 192.168.36.235 +map de_dust2
here the result :
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Network: IP 192.168.36.235, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Could not establish connection to Steam servers.

He stuck there I never get the statement : World triggered "Round_Start"
I can't connect on the server.

I'm running my server on a Ubuntu 7.10 Gusty

the server version is:
Checking/Installing 'Counter-Strike Source Shared Content' version 68
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 90

Here my server.cfg
Quote:// server.cfg

// For Counter-Stirke copy to cstrike directory

// For Counter-Strike: Source copy to cstrike/cfg directory




// hostname - Set the name of your server

hostname "Counter-Strike Server"



// rcon_password - This allows you to control your server remotely, things like changing maps, kick/ban clients, etc.

rcon_password "********"



// mp_buytime <seconds> - The amount of time to allow purchasing weapons/equipment on round start

mp_buytime 0.45



// mp_startmoney <money> - Specify how much money players start off with

mp_startmoney 800



// mp_c4timer <seconds> - How long before the c4 explodes

mp_c4timer 45



// mp_timelimit <minutes> - How long each map should be played before switching levels

mp_timelimit 25



// mp_freezetime <seconds> - How long players are unable to move during round starts

mp_freezetime 5
mp_friendlyfire 1
mp_flashlight 1
MP_tkpunish 0
mp_hostagepenalty 0



// sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on

sv_cheats 0



// sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients

sv_maxrate 10000



// sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on

sv_pausable 0



// sv_contact <email/web address> Contact email for server admin

sv_contact "admin@domain.com"



// sv_region <1-7> - The region of the world to report the server in.


sv_region 0

I've created a rule in IPTables for the server on port 27015

I ran a portscan using nmap and the port 27015 is open.

I can't find the debug.log where is he supposed to be?

Anyone can help me with that?
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#2
try opening ports 27000 through 27030

debug.log should be in cstrike or the parent dir (try putting -debug after all the other commands)

also try running a command at the server after it says failed to contact steam servers (like stats or status)
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#3
I tried to put the -debug at the and and i still doesn't find the debug.log and
I've opened the port UDP 27000 to 27030
Code:
iptables -t filter -A INPUT -p udp --dport 27000:27030 -j ACCEPT

When i try to type a command in the console nothing append I can't issue command to the server.
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#4
debug.log won't exist until there are debug messages. If the server is working correctly there won't be a debug.log.

I suggest turning off iptables completely just to rule it out. If it still doesn't work after iptables is off then you know it is something else too.
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