Hi
I'm trying to get a server working on a LAN. I've followed the Linux installation procedure but when I start the server on LAN or WAN using this command line : ./srcds_run -debug -game "cstrike" -console +ip 192.168.36.235 +map de_dust2
here the result :
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Network: IP 192.168.36.235, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Could not establish connection to Steam servers.
He stuck there I never get the statement : World triggered "Round_Start"
I can't connect on the server.
I'm running my server on a Ubuntu 7.10 Gusty
the server version is:
Checking/Installing 'Counter-Strike Source Shared Content' version 68
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 90
Here my server.cfg
I've created a rule in IPTables for the server on port 27015
I ran a portscan using nmap and the port 27015 is open.
I can't find the debug.log where is he supposed to be?
Anyone can help me with that?
I'm trying to get a server working on a LAN. I've followed the Linux installation procedure but when I start the server on LAN or WAN using this command line : ./srcds_run -debug -game "cstrike" -console +ip 192.168.36.235 +map de_dust2
here the result :
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Network: IP 192.168.36.235, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Could not establish connection to Steam servers.
He stuck there I never get the statement : World triggered "Round_Start"
I can't connect on the server.
I'm running my server on a Ubuntu 7.10 Gusty
the server version is:
Checking/Installing 'Counter-Strike Source Shared Content' version 68
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 90
Here my server.cfg
Quote:// server.cfg
// For Counter-Stirke copy to cstrike directory
// For Counter-Strike: Source copy to cstrike/cfg directory
// hostname - Set the name of your server
hostname "Counter-Strike Server"
// rcon_password - This allows you to control your server remotely, things like changing maps, kick/ban clients, etc.
rcon_password "********"
// mp_buytime <seconds> - The amount of time to allow purchasing weapons/equipment on round start
mp_buytime 0.45
// mp_startmoney <money> - Specify how much money players start off with
mp_startmoney 800
// mp_c4timer <seconds> - How long before the c4 explodes
mp_c4timer 45
// mp_timelimit <minutes> - How long each map should be played before switching levels
mp_timelimit 25
// mp_freezetime <seconds> - How long players are unable to move during round starts
mp_freezetime 5
mp_friendlyfire 1
mp_flashlight 1
MP_tkpunish 0
mp_hostagepenalty 0
// sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on
sv_cheats 0
// sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients
sv_maxrate 10000
// sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on
sv_pausable 0
// sv_contact <email/web address> Contact email for server admin
sv_contact "admin@domain.com"
// sv_region <1-7> - The region of the world to report the server in.
sv_region 0
I've created a rule in IPTables for the server on port 27015
I ran a portscan using nmap and the port 27015 is open.
I can't find the debug.log where is he supposed to be?
Anyone can help me with that?