03-01-2008, 03:51 AM
(This post was last modified: 03-01-2008, 03:53 AM by *XYZ*SaYnt.)
I'm adminning a 24-slot CSS server hosted by gameservers, which is on a Linux box in the end. Every night, once the server gets around 18 players or above, everyone starts complaining of bad shot registry, and especially they complain that their client-side fps is going down. I can confirm this on my end too...when I join, my fps is certainly affected when there are a lot of players there.
So I started monitoring server fps on 5 minute increments, and here it is:
Where do I start to look for a problem here? The fps is bouncing around like crazy whenever there is a large number of players present. Currently,
sv_minrate =13000
sv_maxrate = 25000
which seems way high to me (especially the minrate)...could this be the problem? All other settings for min/max update and cmd rate are set to 45/67 (this is a 66 tick server, so that seems reasonable to me).
[Edit...I have also repeated this behavior with all mods turned off, logging off. etc..basically just the barebones srcds server...so it's not any addons that are causing this]
So I started monitoring server fps on 5 minute increments, and here it is:
Where do I start to look for a problem here? The fps is bouncing around like crazy whenever there is a large number of players present. Currently,
sv_minrate =13000
sv_maxrate = 25000
which seems way high to me (especially the minrate)...could this be the problem? All other settings for min/max update and cmd rate are set to 45/67 (this is a 66 tick server, so that seems reasonable to me).
[Edit...I have also repeated this behavior with all mods turned off, logging off. etc..basically just the barebones srcds server...so it's not any addons that are causing this]