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02-13-2008, 02:48 PM
(This post was last modified: 02-13-2008, 02:48 PM by superdeformed.)
I am on a home network with one computer hosting SRCDS and another computer I use to play the game.
I have everything correctly port forwarded.
My Dedicated server is set to the DMZ in my router.
sv_lan is set to 0.
My game shows up on the internet list with my outside IP.
When anyone else (or myself via the Internet Tab) tries to join the server it fails out and the load screen is slightly different (no VAC Icon).
My server also shows up on my computer as a LAN game. I am able to join it. But, everyone joining from the internet (including myself) gets the short load screen with no VAC Shield and error above.
I have combed this forum for solutions and I am stumped. Any suggestions?
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Hmm, I guess you are all stumped.
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Don't bump :l
Have you forwarded ports? If so have you done DMZ?
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Zuar Wrote:Don't bump :l
Have you forwarded ports? If so have you done DMZ?
Answered in my initial post.
superdeformed Wrote:I have everything correctly port forwarded.
My Dedicated server is set to the DMZ in my router.
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Do you have a firewall?
realchamp Wrote:Hazz Wrote:Has someone helped you on these forums? If so, help someone else
Mooga Wrote:OrangeBox is a WHORE.
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02-15-2008, 10:29 AM
(This post was last modified: 02-15-2008, 10:32 AM by superdeformed.)
Spartanfrog Wrote:Do you have a firewall?
Nope. I have windows firewall disabled. The server is fully allowed through the proper ports on my router and is even in my router's DMZ.
I just reinstalled srcds and all I have added is the server.cfg file and I am still having the same issues.
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did you specify the IP in the launch params?
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I've made my server.cfg file even smaller.
Quote:hostname Guy's TF2 Server
rcon_password moo
sv_lan 0
sv_region 255
I've also tried it like this.
Quote:hostname Guy's TF2 Server
rcon_password moo
sv_lan 0
sv_region 255
ip <my ip was here, but I cut it out>
and as this
Quote:hostname Guy's TF2 Server
rcon_password moo
sv_lan 0
sv_region 255
ip <my ip was here, but I cut it out>
Even with "sv_lan 1" the game still shows up on the internet list.
The cfg files are in the c:\srcds\orangebox\tf\cfg\ folder as they should be.
I can only join the game as a lan game. I nor anyone else can join it as an internet game.
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I would try changing that:
Code:
eastcoast - sv_region 0
westcoast - sv_region 1
south america - sv_region 2
europe - sv_region 3
asia - sv_region 4
australia - sv_region 5
middle east - sv_region 6
africa - sv_region 7
world - sv_region 255
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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I've already had everything in before.
Like this.
Quote:// Team Fortress 2 Server Configuration File, To be used with TF2 only!
// Server Name
hostname "Guy's TF2 Server"
ip xxx.xxx.xxx.xxx
// Rcon Cvars
rcon_password "moo" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications
// Server Password
sv_password "" // Password protects server
// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 10 //amount of time in seconds players can chat after the game is over
//mp_clan_ready_signal "go" //Text that team leader from each team must speak for the match to begin
//mp_clan_readyrestart 1 //If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 15 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 5 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.
// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world
//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow
I tried less commands and nothing changed.
The master server sees me and lists me with the proper IP address.
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It's a router problem, try to update your firware or anything like that, triple check if everythign is correct.
If it still doesn't work, make a direct connection with the server and see if it works then, if it does you need a new router.
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Yeah that's about the only thing I could think there is.
I guess I have an excuse to buy a new toy. Thanks.
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Replaced route and it now works. Thank you very much.
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