SRCDS Steam group


TF2 Dedicated Server Not Connectable via Internet
#1
I am on a home network with one computer hosting SRCDS and another computer I use to play the game.

I have everything correctly port forwarded.

My Dedicated server is set to the DMZ in my router.

sv_lan is set to 0.

My game shows up on the internet list with my outside IP.

[Image: Internet%20Server%20List.png]

[Image: InternetStatus.png]

When anyone else (or myself via the Internet Tab) tries to join the server it fails out and the load screen is slightly different (no VAC Icon).

[Image: InternetJoin.png]

[Image: InternetError.png]

My server also shows up on my computer as a LAN game. I am able to join it. But, everyone joining from the internet (including myself) gets the short load screen with no VAC Shield and error above.

[Image: NetworkServerList.png]

[Image: NetworkStatus.png]

[Image: NetworkJoin.png]

I have combed this forum for solutions and I am stumped. Any suggestions?
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#2
Hmm, I guess you are all stumped.
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#3
Don't bump :l
Have you forwarded ports? If so have you done DMZ?
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#4
Zuar Wrote:Don't bump :l
Have you forwarded ports? If so have you done DMZ?

Answered in my initial post.

superdeformed Wrote:I have everything correctly port forwarded.

My Dedicated server is set to the DMZ in my router.
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#5
Do you have a firewall?
realchamp Wrote:
Hazz Wrote:Has someone helped you on these forums? If so, help someone else
Mooga Wrote:OrangeBox is a WHORE.
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#6
Spartanfrog Wrote:Do you have a firewall?

Nope. I have windows firewall disabled. The server is fully allowed through the proper ports on my router and is even in my router's DMZ.

I just reinstalled srcds and all I have added is the server.cfg file and I am still having the same issues.
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#7
did you specify the IP in the launch params?
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#8
I've made my server.cfg file even smaller.

Quote:hostname Guy's TF2 Server
rcon_password moo
sv_lan 0
sv_region 255

I've also tried it like this.

Quote:hostname Guy's TF2 Server
rcon_password moo
sv_lan 0
sv_region 255
ip <my ip was here, but I cut it out>

and as this

Quote:hostname Guy's TF2 Server
rcon_password moo
sv_lan 0
sv_region 255
ip <my ip was here, but I cut it out>

Even with "sv_lan 1" the game still shows up on the internet list.

The cfg files are in the c:\srcds\orangebox\tf\cfg\ folder as they should be.

I can only join the game as a lan game. I nor anyone else can join it as an internet game.
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#9
Code:
sv_region 255
I would try changing that:
Code:
eastcoast - sv_region 0
westcoast - sv_region 1
south america - sv_region 2
europe - sv_region 3
asia - sv_region 4
australia - sv_region 5
middle east - sv_region 6
africa - sv_region 7
world - sv_region 255
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#10
I've already had everything in before.

Like this.

Quote:// Team Fortress 2 Server Configuration File, To be used with TF2 only!

// Server Name
hostname "Guy's TF2 Server"
ip xxx.xxx.xxx.xxx

// Rcon Cvars
rcon_password "moo" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 10 //amount of time in seconds players can chat after the game is over
//mp_clan_ready_signal "go" //Text that team leader from each team must speak for the match to begin
//mp_clan_readyrestart 1 //If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 15 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 5 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow

I tried less commands and nothing changed.

The master server sees me and lists me with the proper IP address.
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#11
It's a router problem, try to update your firware or anything like that, triple check if everythign is correct.

If it still doesn't work, make a direct connection with the server and see if it works then, if it does you need a new router.
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#12
Yeah that's about the only thing I could think there is.

I guess I have an excuse to buy a new toy. Thanks.
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#13
Replaced route and it now works. Thank you very much. Big Grin
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