01-31-2008, 11:53 PM
hi, i've got a cs:s server on a pentum4 8400, 2G ram, lots of harddrive space, internet upload rate of 4500kb(says speedtest). it's only a 20 slot and i still get major lag. help pls.
can't get my cfg. file set up right
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01-31-2008, 11:53 PM
hi, i've got a cs:s server on a pentum4 8400, 2G ram, lots of harddrive space, internet upload rate of 4500kb(says speedtest). it's only a 20 slot and i still get major lag. help pls.
02-01-2008, 01:19 AM
Are you playing at the same computer?
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02-01-2008, 07:00 AM
no it's separate, but on the same router/modem(if that helps?).
02-11-2008, 01:26 AM
this is my server.cfg file. the thing is if i go close to 15 people on the server it gets lagy. mabey you guys can see something in the .cfg i'm missing.
// *********** SERVER & PASSWORD INFO *************** // Change it to 1 if you want a LAN only Server sv_lan 0 // contact & geo 0=US East coast, 1=US West coast, 2= South //America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, //7=Africa and 255=world. // Change the number to the region you live in!!! sv_region 0 // Give your server a name here hostname "[TK] The Killers | 24/7 | sexy computer voice - PUBLIC SERVER!" // Rcon password is used to give your server orders by using console, so think of a good password rcon_password "*****" // If you want your server to be private, fill in a password and delete the // in front of sv_password sv_password "" sv_accelerate 5 sv_airaccelerate 100 // *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT *************** // Sets the amount of minutes players are able to buy mp_buytime 5 // Sets the amount of starting money, max=16000 mp_startmoney 16000 // Sets the amount of secs before C4 explodes mp_c4timer 40 // 1 enables flashlight, 0 disables it mp_flashlight 1 // 1 enables hearing footsteps, 0 disables it mp_footsteps 1 // 1 enables falling damage, 0 disables it mp_falldamage 1 // Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled mp_hostagepenalty 0 // TIME, WIN & ROUND SETTINGS // Timelimit is how many minutes for a map. mp_timelimit 20 // When a team reaches this amount of wins (before the timelimit or the roundlimit is // reached), it has won the map. 0=disabled mp_winlimit 30 // When two teams finish playing this amount of rounds (before the timelimit or the // winlimit is reached) the map ends. 0=disabled mp_maxrounds 0 // Round time, in minutes. After this amount of minutes has passed, // a scenario win is awarded. Min 1, Max 9 mp_roundtime 3 // Sets the seconds before players can move in the beginning of a round mp_freezetime 5 // ************ IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS, IF YOU KNOW WHAT YOU ARE DOING ***************** // SET RATES // Max bandwidth rate allowed on server, 0=unlimited, max=20000 sv_maxrate 30000 // Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server sv_minrate 4000 // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max sv_maxupdaterate 100 sv_minupdaterate 20 sv_maxcmdrate 80 // Frame rate limiter fps_max 300 net_maxfilesize 64 sv_unlag 1 // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files like logospray files sv_allowupload 1 sv_downloadurl "http://www.tkclansite.com/*****" // *********** IF YOU KNOW WHAT YOU ARE DOING YOU CAN CHANGE THESE SETTINGS AS WELL ************* // SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging log on // VOICE disabled, if you want VOICE enabled then change 0 into 1 sv_voiceenable 1 // CHEATS & PAUSE sv_cheats 0 // disable clients' ability to pause the server sv_pausable 0 // OTHER SETTINGS // amount of seconds players can chat after the game is over mp_chattime 5 // if not 0 then game will restart in the specified number of seconds mp_restartgame 5 // Exec files on startup...these are placed in the "C:\srcds\cstrike\cfg\" folder. // No big deal if you don't have these files! // TEAMBALANCING // Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off mp_autoteambalance 1 // Sets the maximum number of players that one team can have more than the // other team. Use a setting of '0' to completely disable the team limiting. mp_limitteams 1 // FF & TEAMKILL & IDLE // Toggles friendly fire 1=on and 0=off mp_friendlyfire 0 // Toggles the forcing of a player to sit out the next round if he // has just killed a teammate. 1=on and 0=off mp_tkpunish 0 // Kick idle/team-killing players. 1=on and 0=off mp_autokick 0 // Kick players who team-kill within this many seconds of a round restart. mp_spawnprotectiontime 5 // After this many seconds without a message from a client, the client is dropped sv_timeout 200 // SPECTATORS // Restricts spectatorcamera view for dead players. 1=on and 0=off mp_forcecamera 0 // toggles whether the server allows spectator mode or not. 1=on and 0=off mp_allowspectators 1 exec banned.cfg exec banned_user.cfg exec banned_ip.cfg writeid writeip net_maxfragments 1400 exec mani_server.cfg //exec fakeclients.cfg sv_alltalk 1 ma_war 0 sv_gravity 800 sv_consistency 0 sv_pure 0 |
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