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Running SRCDS (how much can my pc handle?)
#1
Question 
Whats the maximum slots and tickrate you think my server can handle?
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2046 GB of Ram
AMD Athlon 64 X2 Dual Core Processor 4200+ 2.20 GHz

Download speed 6948 kb/s
Upload Speed 479 kb/s
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#2
Eh 50 slots but that upload speed im not sure. Is it bytes or bits?
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#3
Spartanfrog Wrote:Eh 50 slots but that upload speed im not sure. Is it bytes or bits?


It only said kb/s so im not too too sure which one that would be..

It would be greatly appreciated if any1 could help us determine if this value would either be bits or bytes.

Thx in advance
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#4
Eh probably in bits so prolly about 10
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#5
Spartanfrog Wrote:Eh probably in bits so prolly about 10

hehe.. thats what i currently run..So why'd you say 50 slots?
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#6
Well, 50 slots is what your computer would be able to handle, with that internet connection you could only have around 10 players.
So it's your internet holding you back, you need better upload for hosting a server.
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#7
Yeah what he said XD
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#8
I'd say max 8, above 8 you get quality loss (I run at 512kbps upload, same as you), I can't get the players above 8 without lagspikes (at some point 8 can be tough too but it manages)
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#9
Drocona Wrote:I'd say max 8, above 8 you get quality loss (I run at 512kbps upload, same as you), I can't get the players above 8 without lagspikes (at some point 8 can be tough too but it manages)


When the server is 10/10 they're is the odd lagg but im wondering if i setup my bandwith rates correctly.

-10 man server
-running a 66 tic
-6948 kb/s download speed
-479 kb/s download speed
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// bandwidth rates/settings
sv_minrate 5000
sv_maxrate 10000
decalfrequency 120
sv_maxupdaterate 100
sv_minupdaterate 20
fps_max 1000Big Grin
sv_maxcmdrate 100
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If any1 could point me in the right direction here.. tha'd be great
Cheers to allBig Grin
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#10
Change your max updaterate and maxcmd rate to whatever your tickrate is. Now we were talking about 33 tickrate (well at least I was but Im not sure about Drocona). You should prolly change it to 33 tickrate.
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#11
Determining Optimal Maxplayers
The maxplayers setting should be optimized related to your uplink connection. If you are unsure of your uplink connection speed, go to http://www.dslreports.com and run the free speed test.

You will see two numbers, download and upload (or uplink).

Download is how fast you can get data to the server. Upload/uplink is how fast the server can send data out to players.

Basically for internet connections (bits/second):

128k uplink = 4 players (2 players for srcds)
256k uplink = 7 players (4 players for srcds)
320k uplink = 9 players (6 players for srcds)
512k uplink = 14 players (9 players for srcds)
768k uplink = 21 players (14 players for srcds)
1024k uplink = 28 player (19 players for srcds - note 16 players is max for HL2DM)
1140k uplink = 32 players (max for HLDS) (21 players for CS:S)
1708k uplink = 32 players for CS:S (max)
Your particular optimal setting may vary depending on your connection. Local players on LAN are not included in this count.

A good rule for HLDS is 35.6Kbits per player.

A good rule for SRCDS (Source Games) is 53.4KBits per player (about 1.5x more than HLDM).

Certain maps and MODs may take more uplink bandwidth.
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#12
Like Jeremy said, 8 players without quality decrease (when you go higher you will get stuff like choke and bad pings), this is also 33 tick, running 66 tick you won't be able to go higher than 4 slots.
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