SRCDS Steam group


server no longer working
#1
A few days ago I setup my first SRCD server in Ubuntu Linux using information on this forum. Per friends suggestions I changed my tickrate to 100, and now the server won't run with or with out the changes.

Here is the output
Quote:steam@bobo:~/tf2/orangebox$ ./srcds_run -console -game tf +ip MY_IP -secure -autoupdate -port 27015 +maxplayers 20 +fps_max 600 +map ctf_2fort -tickrate 100 +exec server.cfg
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 20
Unknown command "startupmenu"
Network: IP MY_IP, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
VAC secure mode is activated.

At this point it hangs. You cannot query it from Steam, and you cannot type anything at the console (no text will appear if you try). Here are the tickrate changes I had made:

Added on startup command: +fps_max 600 -tickrate 100
Added to orangebox/tf/cfg/server.cfg: sv_maxrate 20000 sv_maxupdaterate 100

This is a Dual Xeon 2.4GHz machine with 4GB of physical memory. It is sitting on a shared 4Mbit/4Mbit link. It runs Ubuntu 7.10. I also reran the ./steam update and this has had no effect.

Since doing this, I cannot load my server. If I remove all of the above changes, I still cannot load my server. Anyone know what is going on here?
Reply
#2
he
first of all -tickrate is a mani-admin plugin thing .and i cant see that yr running mani.
Try another map. After the last update there has bin removed some maps.
Reply
#3
nix Wrote:he
first of all -tickrate is a mani-admin plugin thing .and i cant see that yr running mani.
Try another map. After the last update there has bin removed some maps.

Wow, not once have I seen anything any where tell me -tickrate is not part of the main application. That's a shock. Even the FAQs here on this forum don't mention it. I'll try the map thing, but I HIGHLY doubt Valve would remove 2fort.. The entire scene would descend upon their building and tar and feather all the developers if they removed 2fort.
Reply
#4
nix Wrote:he
first of all -tickrate is a mani-admin plugin thing .and i cant see that yr running mani.
Try another map. After the last update there has bin removed some maps.

tickrate is NOT a mani exclusive option, it's part of the source engine.
Reply
#5
Well, I'm not at home so I can't verify, but it looks like it may be working again. But, I didn't change anything.. I guess I'll have to test it tonight after work.
Reply
#6
sorry for upsetting u guys by the tickrate thing.i always think
that was only in mani that the command tickrate was valid.
remember its only a beta ,so anything is possible.
Reply
#7
no problem nix, you learn something everyday Wink

the -tickrate command actually has nothing to do with mani at all, mani just makes a message ingame what you set it to Smile
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)

http://forums.srcds.com/viewtopic/5114
Reply
#8
you dont need to use the -secure flag, VAC runs always unless you dont have ports forwarded.
Reply
#9
mauvehead did you get this resolved? If so can you share the details?
Reply
#10
I have the same problem !

Code:
steam@kiki:/home/tf2/srcds_1/orangebox$ ./srcds_run -console -game tf +map ctf_2fort +maxplayers 24 -autoupdate -port 27015 -ip XXX.XXX.XXX.XXX -debug



Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24
Unknown command "startupmenu"
Network: IP XXX.XXX.XXX.XXX mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Unknown command "mp_friendlyfire"
Unknown command "sv_maxspeed"
--------------------------------------------------------
sv_pure set to 1.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
exec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.189:27011
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
   VAC secure mode is activated.

I can see m[/code]y server in steam, (i added it to my favorites), but then i can't get information about it, and i can't join it !
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)