Okay... I recently had a server on XP with the EXACT same ports open via my router. I then Upgraded my PC and changed to Vista, and 2 months later decide I again want a server. My previous server was fine, and people could connect and I was having no trouble. Upgrading to Vista I instantly ran into lots of problems, the first being actually downloading the srcds as I had to restart the process about 5 times to fully complete. Then I decided to get mani and matties scripts working etc. Server is working fine for me... Then I tried to get my friend to connect via my WAN IP. Didn't work... So I configured Vista's firewall to allow the connections and I opened all the ports on Vista's Firewall (not behind no other firewall...) He then saw the name of my server when he refreshed. However, when he tried to connect, the server kicked him out and it says "not responding" now, even though I have not changed anything. I restarted the server and it's still not responding... I'm stumped :S Stupid Vista...
Pic of Console
Startup Line
Port Forwarding (router)
And Port Forwarding (Firewall)
server.cfg
Pic of Console
Startup Line
Code:
d:
cd srcds
srcds.exe -console -game cstrike +map de_dust2 -maxplayers 8 -autoupdate
Port Forwarding (router)
And Port Forwarding (Firewall)
server.cfg
Code:
// ***************
// GENERAL SETTINGS
// ***************
IP tsx.no-ip.org // IP address of the server (external)
hostport 27015
hostname "=)TsX(= Fun Server" // Name of server
sv_lan 0 // Change it to 1 if you want a LAN only Server
sv_region 3 // Europe
rcon_password "******" // Password for most things
// sv_password "******" // To make a private server
sv_contact freddukes@googlemail.com // The contacts email address
// ***************
// GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT
// ***************
mp_buytime 3 // Sets the amount of minutes players are able to buy
mp_startmoney 2000 // Sets the amount of starting money, max=16000
mp_c4timer 35 // Sets the amount of secs before C4 explodes
mp_flashlight 1 // 1 enables flashlight, 0 disables it
mp_footsteps 1 // 1 enables hearing footsteps, 0 disables it
mp_falldamage 1 // Falling damage, || 1 = enable 0 = disable
mp_hostagepenalty 0 // Sets the number of hostages a player can kill before they are booted from the server. || 0 is disabled
mp_freezetime 2 // Sets the seconds before players can move in the beginning of a round
sv_maxspeed 320 // Max speed users can run at || Default = 320
sv_gravity 800 // Server gravity, less = higher jumping. || Default = 800
sv_maxvelocity 3500 // Maximum velocity an object can have ingame || Default= 3500
// ***************
// Advanced RCON
// ***************
sv_rcon_banpenalty 10
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
// ***************
// TIME, WIN & ROUND SETTINGS
// ***************
mp_timelimit 0 // Timelimit is how many minutes for a map.
mp_winlimit 20 // When a team reaches this amount of wins it has won the map. || 0=disabled
mp_maxrounds 0 // When two teams finish playing this amount of rounds the map ends || 0=disabled
mp_roundtime 2 // Round time, in minutes. After this amount of minutes has passed || a scenario win is awarded. Min 1, Max 9
// ***************
// TEAMBALANCING
// ***************
mp_autoteambalance 1 // Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_limitteams 1 // There can be a tolerance of 1 person more on 1 team before autoteambalance kicks in
// ***************
// FF & TEAMKILL & IDLE
// ***************
mp_friendlyfire 0 // Toggles friendly fire 1=on and 0=off
mp_tkpunish 1 // Toggles the forcing of a player to sit out the next round if he has tked
mp_autokick 1 // Kick idle team-killing players. 1=on and 0=off
mp_spawnprotectiontime 5 // Kick players who team-kill within this many seconds of a round restart.
sv_timeout 40 // After this many seconds without a message from a client, the client is dropped
// ***************
// SPECTATORS
// ***************
mp_allowspectators 1 // toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_forcecamera 0 // Restricts spectatorcamera view for dead players. 1=on and 0=off
// ***************
// SET RATES
// ***************
sv_maxrate 9999 // Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_minrate 5000 // Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_maxupdaterate 100 // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_minupdaterate 10 // Minimum updates per second that the server will allow, increasing this will take more CPU power
decalfrequency 60 // The user can only spray their spray every x seconds
fps_max 500 // Frame rate limiter
sv_unlag 1 // Enable lag compensation
sv_logsdir D:\SRCDS\cstrike\logs // The directory where the logs will be saved
// ***************
// DOWNLOAD
// ***************
sv_allowdownload 1 // Allow clients to download files
sv_allowupload 1 // Allow clients to upload customizations files like logospray files
// ***************
// LOGGING
// ***************
log on // SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
sv_logbans 1 // Log server bans in server logs
sv_logecho 0 // Echo log information to the consol (makes lots of spam)
sv_logfile 1 // Log server information to a log file
sv_log_onefile 1 // Log everything in one file
// ***************
// CHEATS & PAUSE
// ***************
sv_cheats 1 //Enable cheats || 1 = on 0 = off
sv_pausable 0 // disable clients' ability to pause the server
// ***************
// OTHER SETTINGS
// ***************
mp_chattime 5 // Amount of seconds players can chat after the game is over
mp_restartgame 0 // If not 0 then game will restart in the specified number of seconds
sv_voiceenable 1 // VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_consistency 0 // Enables users to pass certain conistency byass ceck (eg. Scope overaly) || 1 = on 0 = off
// ***************
// bots
// ***************
bot_add // Adds bots
bot_quota 1 // The number of bots
bot_quota_mode fill // Always makes the number of players the same. So when 2 players join bots are kicked
bot_difficulty 0 // How hard the bots are || 0 = easy : 1 = medium : 2 = hard : 3 = extreme
bot_chatter off // Makes the bots be quiet || minimal and radio are other options
bot_auto_follow 1 // Makes the bots follow humans
bot_auto_vacate 1 // Will leave to let platers Join
bot_join_after_player 1 // Bots will only join if players are on
bot_defer_to_human 1 // Bots will do the jobs of humans
bot_prefix "[Bot]" // Prefix bots with this name
bot_allow_rogues 0 // Bots will go rogue and listen to no-one || 0 = disable 1 = enable
bot_walk 0 // Bots walk and run || 0 = Walk and run 1 = Just walk
bot_join_team any // No team specified... || t = terrorists CT = Counter-Terrorists
bot_eco_limit 2001 // Bots will not buy anything if their cash is under this ammount
bot_all_weapons // Make bots have all weapons
bot_allow_grenades 1 // Bots allowed grenades || 1 = on 0 = off
bot_allow_pistols 1 // Bots allowed pistols || 1 = on 0 = off
bot_allow_sub_machine_guns 1 // Bots allowed SMG's || 1 = on 0 = off
bot_allow_shotguns 1 // Bots allowed Shotguns || 1 = on 0 = off
bot_allow_rifles 1 // Bots allowed Rifles || 1 = on 0 = off
bot_allow_snipers 0 // Bots allowed Sniper-Rifles || 1 = on 0 = off
bot_allow_machine_guns 0 // Bots allowed the machine gun || 1 = on 0 = off
// ***************
// EXEC FILES
// ***************
exec banned_user.cfg
exec mani_server.cfg