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SRCDS just stopped working...
#1
I have several questions... I downloaded everything like it was said, into the /srcds folder, however, I am planning on running multiple servers.

I copied the /srcds folder to a folder called /tuf, edited the /cfg/server.cfg to what i wanted, used this code to start it:

srcds.exe -console +game cstrike -autoupdate +ip 65.182.33.114 +map cs_office -tickrate 100 +fps_max 250 +exec server.cfg

Server ran perfectly. However, I decided to install metamod and thats when everything took a turn for the worse. I went to restart the server, and nothing will work.

I went back to my original folder of /srcds and that brings me to my first question:

I edited the config file in the /tuf folder, and it was in the /srcds folder as well. Are they somehow linked?

If I want to run serveral servers, can I not copy paste the folder, or do I have to do the hldsupdatetool to download the game into seperate folders?

Anyway... I went and tried to relaunch the server after fixing the files that metamod changed, and nothing happens when I do that start line.

I redownloaded everything, and STILL nothing happens once I enter the start line. I even try just doing srdcs.exe etc etc and nothing starts. Nothing is in background.

I have tried editing the line, removing the config file, removing the IP (since theres multiple to choose from).

Anyone have any ideas I have no idea. I actually have multiple dedicated servers, and I tried launching a server on the other and same thing happens... it is blowing my mind. No idea why that server wouldnt work.
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#2
I read the post before mine, I think he had same issue as me. You guys say to try -verify_all in the command, so I typed it in at the end and still nothing happens... Same with -condebug

I have no idea whats going on lol. This sucksssssssssssssssssssssssssssss.

I even updated the hldsupdatetool, and it seems all files are there... here is my gameinfo file information, is this right?


"GameInfo"
{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0


FileSystem
{
SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game cstrike
Game hl2
}
}
}
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#3
also, if i have say the /srcds folder, and i make alternate .cfg files, can i run multiple servers from the same folder and files? or do they each need their own folder?
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#4
Folders are in no way linked to eachother.

Make sure you have 2 shortcuts or batch files pointing to teh different folders, they could be pointing to the same server directory which is broken.

Yes you can run multiple instances from 1 folder.
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#5
yea see, im not an idiot so when those folders were identical, it blew my mind. i have no clue... haha

anyway, i saw some person recommend in another post to add +heapsize 600000 to the line, and it worked. so, server is up. whats that about,any idea?
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#6
I don't see how heapsize would fix anything but if it works... lol
just be careful since it can lead to much more complicated problems.
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#7
i think its because i did +cstrike rather than -cstrike, thats a thing i noticed between the two that worked vs not worked, took out heapsize
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#8
omg I'm stupid... can't believe I read over that error!

Sorry mate.
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