i have a problam in my client.txt i add all the txt there and commands and this is my client.txt look like now :
"clients.txt"
{
"version" "1"
// This key group lists all your client players
"players"
{
// This must be a unique client name
"Admin1"
{
// Client real name
"name" "{MurDer/iNc} sUbzErO"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Admingroup"
"Immunity" "Immunitygroup"
}
}
}
// These are global groups of flags that can be assigned to clients
"groups"
{
"Immunity"
{
"Immunitygroup" "Immunityflags"
}
"Admin"
{
"Admingroup" "Adminflags"
}
}
}
You can add new clients via adding
// This must be a unique client name
"Admin2"
{
// Client real name
"name" "Admin2"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Admingroup"
"Immunity" "Immunitygroup"
}
}
after the first admin. Be aware that each admin and immunitygroup needs at least the admin and immunitygroup for reference. Take the following clients.txt example as reference for two admins assigned to two different groups.
"clients.txt"
{
"version" "1"
// This key group lists all your client players
"players"
{
// This must be a unique client name
"Admin1"
{
// Client real name
"name" "flash477"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Serveradmin"
"Immunity" "Serveradmin"
}
}
// This must be a unique client name
"Admin2"
{
// Client real name
"name" "Isias"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Clanmember"
"Immunity" "Clanmember"
}
}
}
// These are global groups of flags that can be assigned to clients
"groups"
{
"Immunity"
{
"Serveradmin" "a b c d e f g h i j k l m n o p q r s t u v x y afk ping autojoin grav Immunity"
"Clanmember" "a b c h k n afk ping grav autojoin Immunity"
}
"Admin"
{
"Serveradmin" "A B C T U V W X Y Z a b c d o p q q2 q3 r z admin client grav pban spray"
"Clanmember" "B D E F a b c o q q2 q3 s t v w x y admin pban spray"
}
}
}
How to add admins manually with IP used
The basic layout of the clients.txt is as follows:
"clients.txt"
{
"version" "1"
// This key group lists all your client players
"players"
{
// This must be a unique client name
"Admin1"
{
// Client real name
"name" "Admin1"
// Steam ID for client
"ip" "IP"
"groups"
{
"Admin" "Admingroup"
"Immunity" "Immunitygroup"
}
}
}
// These are global groups of flags that can be assigned to clients
"groups"
{
"Immunity"
{
"Immunitygroup" "Immunityflags"
}
"Admin"
{
"Admingroup" "Adminflags"
}
}
}
so what do i have to add my: steam id and my name in the game rigth ?
and aslo if i want to make a nother admin i have to make him admin 2 rigth ?
"clients.txt"
{
"version" "1"
// This key group lists all your client players
"players"
{
// This must be a unique client name
"Admin1"
{
// Client real name
"name" "{MurDer/iNc} sUbzErO"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Admingroup"
"Immunity" "Immunitygroup"
}
}
}
// These are global groups of flags that can be assigned to clients
"groups"
{
"Immunity"
{
"Immunitygroup" "Immunityflags"
}
"Admin"
{
"Admingroup" "Adminflags"
}
}
}
You can add new clients via adding
// This must be a unique client name
"Admin2"
{
// Client real name
"name" "Admin2"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Admingroup"
"Immunity" "Immunitygroup"
}
}
after the first admin. Be aware that each admin and immunitygroup needs at least the admin and immunitygroup for reference. Take the following clients.txt example as reference for two admins assigned to two different groups.
"clients.txt"
{
"version" "1"
// This key group lists all your client players
"players"
{
// This must be a unique client name
"Admin1"
{
// Client real name
"name" "flash477"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Serveradmin"
"Immunity" "Serveradmin"
}
}
// This must be a unique client name
"Admin2"
{
// Client real name
"name" "Isias"
// Steam ID for client
"steam" "STEAM_x:x:xxxxxx"
"groups"
{
"Admin" "Clanmember"
"Immunity" "Clanmember"
}
}
}
// These are global groups of flags that can be assigned to clients
"groups"
{
"Immunity"
{
"Serveradmin" "a b c d e f g h i j k l m n o p q r s t u v x y afk ping autojoin grav Immunity"
"Clanmember" "a b c h k n afk ping grav autojoin Immunity"
}
"Admin"
{
"Serveradmin" "A B C T U V W X Y Z a b c d o p q q2 q3 r z admin client grav pban spray"
"Clanmember" "B D E F a b c o q q2 q3 s t v w x y admin pban spray"
}
}
}
How to add admins manually with IP used
The basic layout of the clients.txt is as follows:
"clients.txt"
{
"version" "1"
// This key group lists all your client players
"players"
{
// This must be a unique client name
"Admin1"
{
// Client real name
"name" "Admin1"
// Steam ID for client
"ip" "IP"
"groups"
{
"Admin" "Admingroup"
"Immunity" "Immunitygroup"
}
}
}
// These are global groups of flags that can be assigned to clients
"groups"
{
"Immunity"
{
"Immunitygroup" "Immunityflags"
}
"Admin"
{
"Admingroup" "Adminflags"
}
}
}
so what do i have to add my: steam id and my name in the game rigth ?
and aslo if i want to make a nother admin i have to make him admin 2 rigth ?