SRCDS Steam group


Source Dedicated Server Beta Update
#1
Quote:A new Beta is available for the Source Engine and Source Dedicated
Server. To participate, run hldsupdatetool with the command "-beta
community". The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason
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#2
Has anyone noticed any bugs yet with this beta and GunGame Deathmatch or Mani?
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#3
Quote:Updates to the Source Engine and Source Dedicated Server Beta are
available. To receive them, run hldsupdatetool with the command "-beta
community". The specific changes include:

- Fixed a bug in askconnect_accept
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0
- Fixed master server queries being truncated if too many players with
long names

Jason
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#4
>>Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"

oh that sucks i love pissing people off using that Toungue
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