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rates
#1
yea i got a 30mb down and 5mb up fiber connection, and my server is a dual xeon 3.4ghz with 2gb ram. i have a 24/7 office server, 30 slots, 66 tick, and my rates are...
sv_minrate 9999
sv_maxrate 22000
decalfrequency 10
sv_maxupdaterate 60
sv_minupdaterate 10
sv_maxcmdrate 60
sv_mincmdrate 10
fps_max 500
sv_unlag 1

but some people still seem to claim lagg. also, theres only like 1-3 ppl that has a lil over 100 ping. is it them thats lagging, or my rates, or...
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#2
Make sure your maxudaterate is set to 100... (because 60 means 60 tick, and if your server is running at 66 tick may cause some error) Also I think you should leave min rate at 5,000 and max at 64*5000/30 = 10,666 (because the formula for working out a 33 tick is 128*bandwith(5,000 in your case)/number of players (30 in your case) but a 66 tick you half the number at the beginning.... So that's your max rate... Also, I don't think the maxcmdrate isn't really needed.... Also, not really needed, but I change the decal frequency to like 60, not much of a help but it's a little
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#3
10666, thats suppose to be my maxrate? that seems wayyy to low
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#4
You shouldn't halve the number freddukes, that formula has nothing to do with tickrate. It's a universal formula for all tickrates, because it is simply a calculation of how many B/s one client can use maximum. Now I don't think when you increase the tickrate to 66 your connection bandwidth cut off to 50% of what it was at 33 tic.

So your rates are fine. You'll have to find out yourself what this lag is (see net_graph 3 ingame) then you know what the problem is.

As freddukes said, set sv_maxupdaterate to 100, that's also a universal server value since the server automatically limits to the tickrate the server is running.
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#5
well choke is up around 50 when the rounds first start, then drop and stay below 10, then the out is around 120 constant.
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