05-01-2007, 05:23 AM
Hello. I originally posted these questions over at Planet Half-Life. I have received zero responses. Hopefully, this community is more knowledgable.
I've started running a dedicated team deathmatch server on my LAN. It works quite well, but I have a few questions:
1. Despite my cfg file setting teamplay to 1, the first map always loads straight deathmatch. Teams don't begin until the second map loads. Is there a way to get the first map to load as teams?
2. Is it possible to add bots to HL2DM? The console command "bot_add" works in CSS, but not HL2DM.
3. Does it matter if the fps_max command is in the config file or does it need to be a command after the executable, similar to the tickrate command? I've seen it used both ways.
4. Finally, is there a way to add bots permanently in either CSS or HL2DM? Or do you have to add them one at a time using the console?
Thanks.
I've started running a dedicated team deathmatch server on my LAN. It works quite well, but I have a few questions:
1. Despite my cfg file setting teamplay to 1, the first map always loads straight deathmatch. Teams don't begin until the second map loads. Is there a way to get the first map to load as teams?
2. Is it possible to add bots to HL2DM? The console command "bot_add" works in CSS, but not HL2DM.
3. Does it matter if the fps_max command is in the config file or does it need to be a command after the executable, similar to the tickrate command? I've seen it used both ways.
4. Finally, is there a way to add bots permanently in either CSS or HL2DM? Or do you have to add them one at a time using the console?
Thanks.