SRCDS Steam group


Another rates question.
#1
Server is zombie mod 50 man.
Specs as follow
100mbit connection
dual xeon 2.8 2 gig ram.

Trying to reduce lag current rates are as follows.
sv_maxupdaterate 100
sv_minupdaterate 20
sv_minrate 15000
sv_maxrate 35000
sv_unlag 1
fps_max 600
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#2
nothing wrong with the rates really.

just one thing: sv_maxrate 30000 (30000 is the maximum amount you can put in there, 0-30000)
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#3
Ok, I just changed them around based on what i've read here already. Is this a good enough server to run a 50 player cs:source? Especially Zombie Mod?
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#4
Well, is it a dedicated server, one game server on the machine?

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#5
Yes, you are correct. Only thing running on the box.
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#6
It should hold it. Would'nt try a 100 tick or anything.


Some maps may lag with ZM. Worth a try though


Big Grin

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#7
The server will hold that amount yes, but don't try to run a higher tick than 33.
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#8
i wouldent use 100 tick for zm, it just uses more resources, and zm takes alot of resources as it is. personally i think 100 tick is overboard for a zm server.
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#9
I think 100 tick is over the top for every internet server. Difference between 66 and 100 tick is so minimal you will hardly notice it if at all.
100 tick is in my opinion less valuable than 66 because the quality doesn't fit the requirements. I suggest using 100 tick on LAN parties only since its full potential lies there. Or for clanmatches with lagwhores (sorry for my words, but that's simply put who those people are) in it.
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#10
We've got it to 40 no problem. I'm seeing now that srcds for windows requires a reboot every day after 5k+ users connect, the server lags at 20+ players on our Gun Game server.
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