02-03-2007, 06:10 PM
Hi All,
I've been trying to find a solution to our problem for a while now with not much success. We run a 18 player SRCDS based and get low FPS under high load.
The heapsize is currently set to 256MB. Tickrate is 66
Now I realize if you open WMP it changes the timer for the OS and breaks the 64 FPS limitation but it also increased CPU by about 2.5 x
The FPS hovering around 60 is fine until it becomes under load and they drop to around 20-30. Why do they decrease?
Running "stats" on the server shows sometimes high CPU 50%-90% yet on the actual OS it reports under 20%?
Server Specs:
Dual Xeon w/ Hyperthreading
4GB RAM
The ping seems fine when the spike occurs and the "loss" and "choke" are both 0?
Does anyone have any ideas?
I've been trying to find a solution to our problem for a while now with not much success. We run a 18 player SRCDS based and get low FPS under high load.
The heapsize is currently set to 256MB. Tickrate is 66
Now I realize if you open WMP it changes the timer for the OS and breaks the 64 FPS limitation but it also increased CPU by about 2.5 x
The FPS hovering around 60 is fine until it becomes under load and they drop to around 20-30. Why do they decrease?
Running "stats" on the server shows sometimes high CPU 50%-90% yet on the actual OS it reports under 20%?
Server Specs:
Dual Xeon w/ Hyperthreading
4GB RAM
The ping seems fine when the spike occurs and the "loss" and "choke" are both 0?
Does anyone have any ideas?