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Question regarding rates and fps settings
#1
Hi there,

currently I am running a cs-source server on a Dell Optiplex GX150 with the following specs:

PIII 1GHz, 512MB of PC133 SDRAM. Upload: 1Mb o/s: Debian (no gui)

This is a home hosted server and i dont expect anything huge from it, however I imagine it should be able to handle 10 players without any major hiccups. My question is what sort of rate and fps settings should i be using. Idealy I want the server to be able to handle a 66tick 5v5 for scriming on.

Current server.cfg and war.cfg:

server.cfg
Code:
// General Settings
hostname ******
host_framerate 0
setpause 0
mp_chattime 10
sv_lan 0
sv_secure 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_stats 1
sv_allowdownload 1
sv_allowupload 0
sv_timeout 30
sv_voicecodec vaudio_miles
sv_voiceenable 1
sv_alltalk 1
sv_visiblemaxplayers 10
sv_downloadurl "******"
mp_dynamicpricing 0
sv_password " "

// Ban Settings
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

// Contact & Geo Settings
sv_contact go@away.com // Change this!
sv_region 5 // Change this!
// us eastcoast - sv_region 0
// us westcoast - sv_region 1
// south america - sv_region 2
// europe - sv_region 3
// asia - sv_region 4
// australia - sv_region 5
// middle east - sv_region 6
// africa - sv_region 7
// world - sv_region 255

// Rcon Settings
rcon_password ******
sv_rcon_banpenalty 15
sv_rcon_maxfailures 4
sv_rcon_minfailures 2
sv_rcon_minfailuretime 30

// Log Settings
sv_log_onefile 0
sv_logfile 1
sv_logbans 1
sv_logecho 1
mp_logdetail 3
log on

// Teamplay Settings
mp_spawnprotectiontime 0
mp_autokick 0
mp_autoteambalance 0
mp_fadetoblack 0
mp_forcecamera 0
mp_forcerespawn 1
mp_teamplay 0

// Game Settings
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 0
mp_startmoney 800
mp_roundtime 2.5
// mp_allowNPCs 1
mp_autocrosshair 0
mp_buytime 0.75
mp_c4timer 30
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_freezetime 2
mp_friendlyfire 1
mp_tkpunish 0
mp_hostagepenalty 4
mp_limitteams 2
mp_playerid 0
sv_footsteps 1

// Performance Settings
mp_weaponstay 0
mp_decals 200
decalfrequency 10
breakable_multiplayer 1

// Spectator Settings
mp_allowspectators 1
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3

// Physics Settings
sv_gravity 800
sv_friction 4
sv_airaccelerate 10
sv_stopspeed 75
sv_stepsize 18
sv_maxspeed 320

// Rate Settings
sv_minrate 0
sv_maxrate 0
sv_minupdaterate 10
sv_maxupdaterate 66
sv_unlag 1
sv_maxunlag 1

// Ammo Settings
ammo_338mag_max 30
ammo_357sig_max 50
ammo_45acp_max 100
ammo_50AE_max 35
ammo_556mm_box_max 200
ammo_556mm_max 90
ammo_57mm_max 100
ammo_762mm_max 90
ammo_9mm_max 120
ammo_buckshot_max 40
ammo_flashbang_max 1
ammo_hegrenade_max 1
ammo_smokegrenade_max 1

// Mani Mod
exec mani_server.cfg
ma_war 0

// Announce Execution
say Public Mode CFG executed

war.cfg:

Code:
//Based on Official CAL CS:Source Match Config - Version 1.3
//This is to be used during all wars
//To use this config you type "exec war.cfg" in console
//To report any problems... die.

rcon_password ******
hostname ******

sv_lan 0
sv_maxupdaterate 66
sv_minupdaterate 10
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_minrate  10000
sv_maxrate 30000
sv_mincmdrate 30
sv_maxcmdrate 100
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 30
sv_password hotdogs

mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_dynamicpricing 0
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 1
mp_footsteps 1

mp_freezetime 15
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 5
mp_maxrounds 30
mp_winlimit 0
mp_playerid 0
mp_roundtime 1.75
mp_timelimit 999
mp_tkpunish 0
mp_startmoney 800

sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 0
tv_enable 0
tv_maxclients 1
tv_transmitall 0
tv_delay 90
tv_relaypassword gf1
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxrate 20000 // legal values for this setting are between 9999 and 30000
sv_maxspeed 320
sv_minrate 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_miles

mp_allowspectators 0
decalfrequency 60
host_framerate 0
setpause 0
mp_logdetail 3
log on
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#2
It should hold the 66tick 10 players, I have a same setup here somewhere capable of running 20 players 33tick (more bandwidth tho, 1mbit is not enough for 20 players)
for 1 mbit the sv_maxrate should be 15000 at maximum or your server will start to lag.
set sv_minrate to something other than 0 (allow 56k<4000<disallow 56k)
The rest seems fine to me
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#3
Cheers ill give it a go. Thanks for your reply.
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