10-23-2006, 11:10 PM
Guys/Gals,
We currently run a 40 player server but size of maps (and spawnpoints) and clients having a hard time to handle that many players have made us thinking about lowering maxplayers abit. Standard would be a 32 player server but where thinking of 2 x 24 players. That would give the clients better speed, improve gameplay and also reduce the "join-wait-time" for connecting clients then a single 32 player server would (when we ran a 32 player setup wait time could be over 1 hour during prime time to get a slot on the server).
Would 2 x 24 CS: Source servers be more stressful to the server then a single 40 player one? Seems like everytime one passes maxplayers 32 lag gets introduced, even if the clients/server/connection aint loaded.
Server specs:
2 x Xeon 2.8GHz
2Gb RAM
Dedicated I-pipe with 20Mbit/s down/upstream capacity
So, let me know what you think
Thanks
/Mike
We currently run a 40 player server but size of maps (and spawnpoints) and clients having a hard time to handle that many players have made us thinking about lowering maxplayers abit. Standard would be a 32 player server but where thinking of 2 x 24 players. That would give the clients better speed, improve gameplay and also reduce the "join-wait-time" for connecting clients then a single 32 player server would (when we ran a 32 player setup wait time could be over 1 hour during prime time to get a slot on the server).
Would 2 x 24 CS: Source servers be more stressful to the server then a single 40 player one? Seems like everytime one passes maxplayers 32 lag gets introduced, even if the clients/server/connection aint loaded.
Server specs:
2 x Xeon 2.8GHz
2Gb RAM
Dedicated I-pipe with 20Mbit/s down/upstream capacity
So, let me know what you think
Thanks
/Mike