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100 Tick Rate Problem
#1
Hi Guys,

I have a 3.2ghz p4 xeon box running debian 3.1 100mbit full duplex below is kernel version etc.

Linux version 2.6.8-2-686 (horms@tabatha.lab.ultramonkey.org) (gcc version 3.3.5 (Debian 1:3.3.5-13)) #1 Tue Aug 16 13:22:48 UTC 2005

I am trying to run a ./srcds css server at 100 tick I have added the -tickrate 100 on the end but its not going above 100 etc.

Server rates are below:
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 60
sv_minupdaterate 10

I have tried setting the rates to what other people have recommended on here but with no luck. I have also read about this 1000HZ and have checked the file and that is set to 1000HZ.

Can anyone who knows or has had this problem recommend anything to me? Also when I fire or move about a lot it does go upto 100+ only for a few seconds however.

Cheers
Dan
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#2
first i would set something for your rates, i know 0 is unlimited but sometimes the engine has problems, set it to min 5000 max 25000 (or something) then your updaterates have to be set at 100 else the server is processing/sending 100snaps but your rates are limited to 60 and 10. what are you using to tell that you're not at 100?
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#3
Hi,

Thanks for your reply. I will try those rates as for see whether its running at 100tick i am looking at the in and out on net_graph 3.

Dan
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#4
You will never run a tickrate 100 server with these rates. Use:

Quote:// bandwidth rates/settings
sv_minrate 15000
sv_maxrate 25000
decalfrequency 10
sv_maxupdaterate 120
sv_minupdaterate 50
fps_max 601
[Image: banner.gif]

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#5
Hi Hollanda,

Thanks for your reply. I have added those values and am still getting 60-120 in and about the same out only when i move around or fire my gun etc. Isn't a 100 tick server meant to have your in and out going over 100+ all the time?

Dan
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#6
In: server (lower than 100 depends of server settings + hardware setup)
Out: client (depends on client rates + hardware setup)

Use these client rates:

Quote:rate 25000
cl_cmdrate 100
cl_updaterate 100
[Image: banner.gif]

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#7
You have -tickrate 100 in your console right?

sv_maxupdaterate 120
sv_minupdaterate 20
sv_maxrate 25000
sv_minrate 2000
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#8
Hi,

Thanks for your posts. I have added -tickrate 100 on the server start up yes and have set all the correct rates. However its not as simple as that.

I have recompiled my kernel with the timer of 1000HZ and it is now working. I found this out after reading pages after pages on google.

Dan
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#9
Hello!

I have same problem. I cant host a source server with tickrate 100. When i started a server, that's started with 100 tick, but when 2 players connect, the tick will be ~80, and when connect 10 players the tick will be ~20, and when start the round, the tick will be 5-7 and after some players died, the tick turn back again ~30. What is the problem?

I start the server whit tis command:

./srcds_run -console -game cstrike +ip xx.xx.xx.xx -port xxxxx -tickrate 100 +map de_dust +maxplayers 12 -autoupdate

And the network config:

sv_minrate 15000
sv_maxrate 25000
decalfrequency 10
sv_maxupdaterate 120
sv_minupdaterate 50
fps_max 601
cl_cmdrate 100
cl_updaterate 100

My PC:

ASUS PCH-DL
1 x 2.8 GHz Xeon (533/512)
2 x 1 GB DDR ECC Ram
2 x 36 GB 10000 rpm SATA HDD - RAID Mirroring

Connections: 100 MBit/s

Linux Distibution: SUSE Linux 10.0

xeon:/ # gcc --version
gcc (GCC) 4.0.2 20050901 (prerelease) (SUSE Linux)
Copyright © 2005 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

xeon:/ # ldd --version
ldd (GNU libc) 2.3.5
Copyright © 2005 Free Software Foundation, Inc.
Ez a szoftver egy szabad program; a részletekért nézze meg a másolási feltételeket. A
program működésére NINCS semmilyen garancia.
Written by Roland McGrath and Ulrich Drepper.

xeon:/ # uname -v
#1 SMP Tue Nov 29 14:32:29 UTC 2005

xeon:/ # uname -a
Linux xeon 2.6.13-15.7-smp #1 SMP Tue Nov 29 14:32:29 UTC 2005 i686 i686 i386 GNU/Linux


PS.:

And anybody can tell me, what is this 1000 Hz kernel? I dont understand it... maybe this is my problem? Anybody can tell me (or show me a webpage) what i must to do?

Ty Kecs
Bye
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#10
The 1000Hz kernel makes your FPS go higher I believe, which is directly connected to the max tickrate you can run.

So yes that's your problem I think.
There are multiple posts about rebuilding, just scan through some topics about tickrate and FPS
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#11
Ohh, and that i forgot yesterday:

On the server im running only the source. (no other game, or progs, or etc)
When i run the source, the CPU usage is ~1-3%. When connect 10 players the cpu usage will be 50-60% And when start the round, the tickrate is falling down to 5-7 then the CPU Usage is jumping to 95-99% !!!
and if some players died, again the cpu usage is 50-60% and the tisk is same.

Ty Kecs
Bye
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#12
hmm that's kinda weird, are you sure the hosting company gave you a P4 3.2 GHz?
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#13
p4 is not xeon
xeon = 64bit
p4 = 32bit
Linux IsiX 64 Generic Desktop ValHalla 2.6.33.4 x86_64
Intel Core 2 Duo T8400 4Gb Ram 40G SSD Intel
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