08-05-2006, 12:20 PM
I have followed everything it says in the tutorial, and everything has worked out. I'm just stuck on the last step. I think I have created the server cfg right(the template I used is at the bottom.)
I also put the c:\srcds\srcds.exe -console -game dods +map dod_avalanche -maxplayers 16 -autoupdate in run; but when I pressed enter, the box just went away and nothing happend. I then proceeded to double click on the actual srcds icon, and still, nothing came up. Can someone HELP ME!!!!
//-----------------------------------------------
// Server Contact & Geo
//-----------------------------------------------
// Set the Host Name
hostname "SERVER DoD" // Name of the server.
// Admin's Email Address:
sv_contact "admin@xx.com" // Contact email for server sysop.
sv_region 3 // The region of the world to report this server in. Default: -1
//-----------------------------------------------
// Passwords
//-----------------------------------------------
// sv_password "scrim" // Server password for entry into multiplayer games. Password = private, no password = public.
// sv_spectator_password "spectatorpassword"
rcon_password "xxx" // Remote console password.
// password_field _pw-away
//eye_setinfo "_eye_pw"
//eye_password ""
//-----------------------------------------------
// Enable/Disable LAN mod
//-----------------------------------------------
sv_lan 1 // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0
//setmaster 1
//ip xx.xx.xx.xx
//port 27016
//-----------------------------------------------
// web server (http) download URL
//-----------------------------------------------
//sv_downloadurl "http://servercontent.xx.com/dod/"
//-----------------------------------------------
// Cheating-Death
//-----------------------------------------------
//cdrequired 0
//-----------------------------------------------
// Voice settings
//-----------------------------------------------
sv_voiceenable 1 // Microphone communication. Default: 1
sv_alltalk 0 // Players can hear all other players, no team restrictions. Default: 0
sv_voicecodec voice_miles
//-----------------------------------------------
// Server Variables
//-----------------------------------------------
// mp cvars
mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Default: 1
mp_autokick "1" // Kick idle/team-killing players. Default: 0
mp_chattime "10" // Amount of time players can chat after the game is over. Default: 10
mp_flashlight "1" // Allow flashlight. Default: 0
mp_footsteps "1" // Players can hear footsteps. Default: 1
mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "0" // Max number of kills any player can accumulate before server changes maps. Default: 0
mp_friendlyfire "1" // Allow team damage. Default: 0
mp_limitteams "1" // Max # of players 1 team can have over another. Default: 2
mp_timelimit "30" // Game time per map in minutes. Default: 0
mp_winlimit "0" // Max number of rounds one team can win before server changes maps. Default: 0
//server cvars
sv_allowdownload "1" // Allow clients to download files. Default: 1
sv_allowupload "1" // Allow clients to upload customizations files. Default: 1
sv_consistency "1" // Whether the server enforces file consistency for critical files. Default: 1
sv_gravity "800" // World gravity. Default: 800
sv_maxspeed "320" // Maximum speed a player can move. Default: 320
sv_timeout "45" // After this many seconds without a message from a client, the client is dropped. Default: 65
//Cheats
sv_cheats "0" // Allow cheats on server. Default: 0
sv_pausable "0" // Is the server pausable. Default: 0
//VAC
sv_secure "1" // Server is using Valve Anti-Cheat. Default: 0
//-----------------------------------------------
// bandwidth and rates settings
//----------------------------------------------
sv_minrate "5000" // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxrate "9999" // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minupdaterate "20" // Minimum updates per second that the server will allow. Default: 10
sv_maxupdaterate "60" // Maximum updates per second that the server will allow. Default: 60
decalfrequency "10" // Amount of time in seconds a player can spray their decal. Default: 10
fps_max "300" // Frame rate limiter. Default: 300
//-----------------------------------------------
// Physics settings
//-----------------------------------------------
//-----------------------------------------------
// DoD Extra settings specific Day of Defeat: Source cvars
//-----------------------------------------------
//This Enables DoD's Netcoding
sv_unlag 1
sv_rcon_minfailures 2
sv_rcon_maxfailures 3
sv_rcon_banpenalty 0 (permanent ban}
sv_rcon_minfailuretime 30
//bonusround
dod_bonusround "1" // If true, the winners of the round can attack in the intermission. Default: 1
dod_bonusroundtime "15" // Time after round win until round restarts. Default: 15
dod_enableroundwaittime "1" // Enable timers to wait between rounds. Default: 1
dod_flagrespawnbonus "1" // How many seconds per advantage flag to decrease the respawn time. Default: 1
dod_grenadegravity "-420" // Gravity applied to grenades. Default: -420
dod_waverespawnfactor "1" // Factor for respawn wave timers. Default: 1
//Class limits
mp_allowrandomclass "1" // Allow players to select random class. Default: 1
mp_bandage_heal_amount "40" // How much health to give after a successful bandage. Default: 40
mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30" // Delay between point gives. Default: 30
mp_limit_allies_assault "-1" // Class limit for team: Allies class: Assault. Default: -1
mp_limit_allies_mg "-1" // Class limit for team: Allies class: Machinegunner. Default: -1
mp_limit_allies_rifleman "-1" // Class limit for team: Allies class: Rifleman. Default: -1
mp_limit_allies_rocket "-1" // Class limit for team: Allies class: Rocket. Default: -1
mp_limit_allies_sniper "-1" // Class limit for team: Allies class: Sniper. Default: -1
mp_limit_allies_support "-1" // Class limit for team: Allies class: Support. Default: -1
mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault. Default: -1
mp_limit_axis_mg "-1" // Class limit for team: Axis class: Machinegunner. Default: -1
mp_limit_axis_rifleman "-1" // Class limit for team: Axis class: Rifleman. Default: -1
mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket. Default: -1
mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper. Default: -1
mp_limit_axis_support "-1" // Class limit for team: Axis class: Support. Default: -1
mp_rocketdamage "150" // Amount of damage caused by rockets. Default: 150
mp_rocketradius "200" // Distance of rocket damage. Default: 200
mp_warmup_time "0" // Warmup time length in seconds. Default: 0
sv_autojointeam "0" // Skip the class and team menus and join a team immediately. Default: 0
//-----------------------------------------------
// Maps
//-----------------------------------------------
mapcyclefile "mapcycle.txt"
//-----------------------------------------------
// SRCTV
//-----------------------------------------------
tv_enable 1
tv_name "(SRCTV)"
tv_autorecord 0
tv_debug 0
tv_delay 30
tv_maxclients 4
tv_maxrate 3500
tv_port 27020
//-----------------------------------------------
// server logging
//-----------------------------------------------
log "on" // Control logging. on = enable logs, off = disable logs.
sv_logecho "1" // Echo log information to the console. Default: 1
sv_logfile "1" // Log server information in the log file. Default: 1
sv_log_onefile "1" // Log server information to only one file. Default: 0
//-----------------------------------------------
// enable banning by IP
//-----------------------------------------------
sv_filterban 1
sv_logbans 1
//-----------------------------------------------
// Call other config files on startup
//-----------------------------------------------
// load ban files
exec listip.cfg
exec banned.cfg
writeid
writeip
//-----------------------------------------------
// Execute the Admin/Clan/mani Mod configuration file
//-----------------------------------------------
// exec mani_server.cfg
// exec adminpass.cfg
I also put the c:\srcds\srcds.exe -console -game dods +map dod_avalanche -maxplayers 16 -autoupdate in run; but when I pressed enter, the box just went away and nothing happend. I then proceeded to double click on the actual srcds icon, and still, nothing came up. Can someone HELP ME!!!!
//-----------------------------------------------
// Server Contact & Geo
//-----------------------------------------------
// Set the Host Name
hostname "SERVER DoD" // Name of the server.
// Admin's Email Address:
sv_contact "admin@xx.com" // Contact email for server sysop.
sv_region 3 // The region of the world to report this server in. Default: -1
//-----------------------------------------------
// Passwords
//-----------------------------------------------
// sv_password "scrim" // Server password for entry into multiplayer games. Password = private, no password = public.
// sv_spectator_password "spectatorpassword"
rcon_password "xxx" // Remote console password.
// password_field _pw-away
//eye_setinfo "_eye_pw"
//eye_password ""
//-----------------------------------------------
// Enable/Disable LAN mod
//-----------------------------------------------
sv_lan 1 // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0
//setmaster 1
//ip xx.xx.xx.xx
//port 27016
//-----------------------------------------------
// web server (http) download URL
//-----------------------------------------------
//sv_downloadurl "http://servercontent.xx.com/dod/"
//-----------------------------------------------
// Cheating-Death
//-----------------------------------------------
//cdrequired 0
//-----------------------------------------------
// Voice settings
//-----------------------------------------------
sv_voiceenable 1 // Microphone communication. Default: 1
sv_alltalk 0 // Players can hear all other players, no team restrictions. Default: 0
sv_voicecodec voice_miles
//-----------------------------------------------
// Server Variables
//-----------------------------------------------
// mp cvars
mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Default: 1
mp_autokick "1" // Kick idle/team-killing players. Default: 0
mp_chattime "10" // Amount of time players can chat after the game is over. Default: 10
mp_flashlight "1" // Allow flashlight. Default: 0
mp_footsteps "1" // Players can hear footsteps. Default: 1
mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "0" // Max number of kills any player can accumulate before server changes maps. Default: 0
mp_friendlyfire "1" // Allow team damage. Default: 0
mp_limitteams "1" // Max # of players 1 team can have over another. Default: 2
mp_timelimit "30" // Game time per map in minutes. Default: 0
mp_winlimit "0" // Max number of rounds one team can win before server changes maps. Default: 0
//server cvars
sv_allowdownload "1" // Allow clients to download files. Default: 1
sv_allowupload "1" // Allow clients to upload customizations files. Default: 1
sv_consistency "1" // Whether the server enforces file consistency for critical files. Default: 1
sv_gravity "800" // World gravity. Default: 800
sv_maxspeed "320" // Maximum speed a player can move. Default: 320
sv_timeout "45" // After this many seconds without a message from a client, the client is dropped. Default: 65
//Cheats
sv_cheats "0" // Allow cheats on server. Default: 0
sv_pausable "0" // Is the server pausable. Default: 0
//VAC
sv_secure "1" // Server is using Valve Anti-Cheat. Default: 0
//-----------------------------------------------
// bandwidth and rates settings
//----------------------------------------------
sv_minrate "5000" // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxrate "9999" // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minupdaterate "20" // Minimum updates per second that the server will allow. Default: 10
sv_maxupdaterate "60" // Maximum updates per second that the server will allow. Default: 60
decalfrequency "10" // Amount of time in seconds a player can spray their decal. Default: 10
fps_max "300" // Frame rate limiter. Default: 300
//-----------------------------------------------
// Physics settings
//-----------------------------------------------
//-----------------------------------------------
// DoD Extra settings specific Day of Defeat: Source cvars
//-----------------------------------------------
//This Enables DoD's Netcoding
sv_unlag 1
sv_rcon_minfailures 2
sv_rcon_maxfailures 3
sv_rcon_banpenalty 0 (permanent ban}
sv_rcon_minfailuretime 30
//bonusround
dod_bonusround "1" // If true, the winners of the round can attack in the intermission. Default: 1
dod_bonusroundtime "15" // Time after round win until round restarts. Default: 15
dod_enableroundwaittime "1" // Enable timers to wait between rounds. Default: 1
dod_flagrespawnbonus "1" // How many seconds per advantage flag to decrease the respawn time. Default: 1
dod_grenadegravity "-420" // Gravity applied to grenades. Default: -420
dod_waverespawnfactor "1" // Factor for respawn wave timers. Default: 1
//Class limits
mp_allowrandomclass "1" // Allow players to select random class. Default: 1
mp_bandage_heal_amount "40" // How much health to give after a successful bandage. Default: 40
mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30" // Delay between point gives. Default: 30
mp_limit_allies_assault "-1" // Class limit for team: Allies class: Assault. Default: -1
mp_limit_allies_mg "-1" // Class limit for team: Allies class: Machinegunner. Default: -1
mp_limit_allies_rifleman "-1" // Class limit for team: Allies class: Rifleman. Default: -1
mp_limit_allies_rocket "-1" // Class limit for team: Allies class: Rocket. Default: -1
mp_limit_allies_sniper "-1" // Class limit for team: Allies class: Sniper. Default: -1
mp_limit_allies_support "-1" // Class limit for team: Allies class: Support. Default: -1
mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault. Default: -1
mp_limit_axis_mg "-1" // Class limit for team: Axis class: Machinegunner. Default: -1
mp_limit_axis_rifleman "-1" // Class limit for team: Axis class: Rifleman. Default: -1
mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket. Default: -1
mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper. Default: -1
mp_limit_axis_support "-1" // Class limit for team: Axis class: Support. Default: -1
mp_rocketdamage "150" // Amount of damage caused by rockets. Default: 150
mp_rocketradius "200" // Distance of rocket damage. Default: 200
mp_warmup_time "0" // Warmup time length in seconds. Default: 0
sv_autojointeam "0" // Skip the class and team menus and join a team immediately. Default: 0
//-----------------------------------------------
// Maps
//-----------------------------------------------
mapcyclefile "mapcycle.txt"
//-----------------------------------------------
// SRCTV
//-----------------------------------------------
tv_enable 1
tv_name "(SRCTV)"
tv_autorecord 0
tv_debug 0
tv_delay 30
tv_maxclients 4
tv_maxrate 3500
tv_port 27020
//-----------------------------------------------
// server logging
//-----------------------------------------------
log "on" // Control logging. on = enable logs, off = disable logs.
sv_logecho "1" // Echo log information to the console. Default: 1
sv_logfile "1" // Log server information in the log file. Default: 1
sv_log_onefile "1" // Log server information to only one file. Default: 0
//-----------------------------------------------
// enable banning by IP
//-----------------------------------------------
sv_filterban 1
sv_logbans 1
//-----------------------------------------------
// Call other config files on startup
//-----------------------------------------------
// load ban files
exec listip.cfg
exec banned.cfg
writeid
writeip
//-----------------------------------------------
// Execute the Admin/Clan/mani Mod configuration file
//-----------------------------------------------
// exec mani_server.cfg
// exec adminpass.cfg