hello this is server.cfg but i still cant find the solution on this server? maybee you have some time to see what is wrong? thanks anyway.
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// lan & players
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sv_maxplayers 18
sv_visiblemaxplayers 16 // # of players allowed on server
sv_region 3 // Change the number to the region you live in!!! 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa
sv_lan 0 // Change it to 1 if you want a LAN only Server
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// game settings
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mp_buytime 1 // Sets the amount of minutes players are able to buy
mp_startmoney 800 // Sets the amount of starting money, max=16000
mp_c4timer 30 // Sets the amount of secs before C4 explodes
mp_flashlight 1 // 1 enables flashlight, 0 disables it
mp_footsteps 1 // 1 enables hearing footsteps, 0 disables it
mp_falldamage 1 // 1 enables falling damage, 0 disables it
mp_hostagepenalty 2 // Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
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// round settings
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mp_timelimit 25 // Timelimit is how many minutes for a map.
mp_winlimit 0 // When a team reaches this amount of wins (before the timelimit or the roundlimit is reached, it has won the map. 0=disabled
mp_maxrounds 25 // When two teams finish playing this amount of rounds (before the timelimit or the winlimit is reached) the map ends. 0=disabled
mp_roundtime 4 // Round time, in minutes. After this amount of minutes has passed, a scenario win is awarded. Min 1, Max 9
mp_freezetime 3 // Sets the seconds before players can move in the beginning of a round
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// teambalancing
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mp_autoteambalance 1 // Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_limitteams 1 // Sets the maximum number of players that one team can have more than the other team. Use a setting of '0' to completely disable the team limiting.
mp_friendlyfire 1 // Toggles friendly fire 1=on and 0=off
mp_tkpunish 1 // Toggles the forcing of a player to sit out the next round if he has just killed a teammate. 1=on and 0=off
mp_autokick 1 // Kick idle/team-killing players. 1=on and 0=off
mp_spawnprotectiontime 5 // Kick players who team-kill within this many seconds of a round restart.
sv_timeout 60 // After this many seconds without a message from a client, the client is dropped
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// spectators
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mp_forcecamera 0 // Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_allowspectators 1 // toggles whether the server allows spectator mode or not. 1=on and 0=off
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// bandwidth
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sv_minrate 4000 // Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_maxrate 0 // Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_minupdaterate 13
sv_maxupdaterate 60 // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
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// downloads
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sv_allowdownload 1 // Allow clients to download files
sv_allowupload 1 // Allow clients to upload customizations files like logospray files
sv_downloadurl "i have ftp here" // website address of maps/skins to be downloaded from
net_maxfilesize 32 // maximum size of file allowed to be uploaded to client in (mb)
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// server logging
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log on // Enable server logging? Default: off / on
sv_voiceenable 1 // Voice disabled, if you want Voice enabled then change 0 into 1
sv_logbans 1 // Log server bans in the server logs. Default: off / on
sv_logecho 1 // Echo log information to the console. Default: off / on
sv_logfile 1 // Log server information in the log file. Default: off / on
sv_log_onefile 1 // Log server information to only one file. Default: No / Yes
sv_logsdir "logs" // logs folder
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// cheats & pause
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sv_cheats 0 // 1 = enable 0 = disable cheats on server
sv_pausable 0 // disable clients' ability to pause the server
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// other settings
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mp_chattime 10 // amount of seconds players can chat after the game is over
mp_restartgame 0 // if not 0 then game will restart in the specified number of seconds
decalfrequency 10 // how often can player spray his decal in seconds
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// bots
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bot_quota 4 // Amount of bots to add. Adding many bots will use more cpu. Start with a few bots, then add more if needed. 1 2 3 4 5 6 7 8 9 10
bot_quota_mode fill // If 'Fill', the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal / Fill
bot_difficulty 1 // Skill of bots. Easy Normal Hard Expert Default: Normal
bot_chatter off // Control how bots talk. Off radio Minimal Normal Default: Normal
bot_auto_follow 1 // Allow bots to automatically follow a human player. Default: Yes / No
bot_auto_vacate 1 // Kick bots to automatically make room for human players. Default: Yes / No
bot_join_after_player 0 // Bots must wait for a people to join before joining? If No, bots will play without people. Default: Yes / No
bot_defer_to_human 1 // Can bots complete objectives if there are humans on a team? Default: No / Yes
bot_prefix "" // Prefix for bot names. A prefix is a tag that bots will have in front of their name. you can enter your clan tag or leave blank
bot_allow_rogues 0 // bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.. Default: No / Yes
bot_walk 0 // The speed at which bots can move. Default: Run & Walk / Walk Only
bot_join_team any // What teams are bots allowed to join? Default: Any / Terrorist (t) / Counter-Terrorist (ct)
bot_eco_limit 2000 // Bots will not buy if their money falls below this amount. Default: 2000
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// bot_weapons
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bot_all_weapons
bot_allow_grenades 1 // Allow bots to use grenades? No / Yes
bot_allow_pistols 1 // Allow bots to use pistols? No / Yes
bot_allow_sub_machine_guns 0 // Allow bots to use sub machine guns? No / Yes
bot_allow_shotguns 1 // Allow bots to use shotguns? No / Yes
bot_allow_rifles 1 // Allow bots to use rifles? No / Yes
bot_allow_machine_guns 1 // Allow bots to use machine guns? No / Yes
bot_allow_snipers 0
this is how the server looks like. and i cant find a problem, but maybee i got blind on my own server. if someone else look, maybee you can see the problem. thanks if you are looking, and thanks anyway hahaha