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I would like to know hardware/bandwidth requirements for CS source are. Is there a guidline for this? I would like to build or buy a server that will be capable of running 40 people. Or if you could point me to a site where this information can be found. Thanks
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if (computer connection < t1)
then (fail)
35kb/sec per client
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12-15-2004, 08:21 AM
(This post was last modified: 12-15-2004, 08:21 AM by PhatBoy.)
I have a feeling the game will only host max 32 players. I certainly haven't seen any servers over this.
Be careful with broadband connections - it's the upload bandwidth that's the critical factor and on most UK ADSL & cable broadband packages your limited to 256Kbps. We have a 1.5 Mbps downstream cable connection but are still limited to 256Kbps up (which is a shame cause we've got a dual Xeon 2.6 GHz /2Gb Dual Channel DDR400 server sitting at the end of it!!). The best I've been able to host is 12 players, but I started getting some serious lag the other night so had to drop back down to 8 players.
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12-15-2004, 05:35 PM
(This post was last modified: 12-15-2004, 05:37 PM by Newbzilla.)
Here in New Zealand we get 2Mbit downstream, but only 192kbps up stream, which is a serious pill.
I've run normal cs servers on 128kbps upstream before, and managed to get about 8 people playing, but that's about the limit.
What sort of connection types work best? This may seem like a dumb question, because fibrewire would be the obvious answer, but could you seriously run a server on ADSL if you had the upstream bandwidth required?
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what pisses me off is, i have a dual opteron with 4GB ram on a 100Mbit connection, and i can't go above the damn 16player limit!
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I'm running my srcds on 4MB down / 384Kb up. I safely manage 12 players. I tried to shoot for 14 but it seems 12 is the max it could handle. Most people average about 40-80 ping, which is surprisingly good for the little amount of upstream I have.
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I did manage 16 players with 80ish ping on HL1 on a meagre ADSL with 256kbps upload. I needed to use linux and quite a lot of config tweaks along with a careful selection of maps. Sadly after 6 months the local exchange became busier and chokes and lag spikes more common. :/
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yep and I was going to suggest to Techi that he could make better use of that system by either running multiple 16 slot servers or putting it on linux and running a larger server that way. Personally I think hl2mp is a bit crowded with more that 16 players, then thats just my opinion.
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yea my CS:S server runs 32players fine, im tlaking about the hl2 DM server is locked @ 16, and cmon, anyone whos played quake 3 DM knows a 16player DM isn't nearly as fun as 24-32 player DM, just imagine ... toilets flying everywhere... , also has anyone gotten the vehicles maps to have ... vehicles spawn on them ? i heard it only works on listen servers for some odd reason.
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After playing around with an hl2mp server it does indeed seem like there's a hard cap of 16 players. We'll just have to live with it for now, I guess. The server engine for hl2mp needs optimised really badly though - we were running a large hl2mp server before the hard limit came in and it got really laggy with more than 20 or so people on there.
knoid ||
Admin, joe.to gaming community
tf2.joe.to - challenge maps
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Hey, i have 512kb/s upload. Is 14 clients maximum then for my connection?