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hardware/bandwidth
#1
I would like to know hardware/bandwidth requirements for CS source are. Is there a guidline for this? I would like to build or buy a server that will be capable of running 40 people. Or if you could point me to a site where this information can be found. Thanks
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#2
if (computer connection < t1)
then (fail)

35kb/sec per client
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#3
16 player hl2mp server has peeked at 930kbps upsteam in the last week.

T1 is about 1.5mbps right? (Sorry but T1 is a US standard and you dont get it in the UK Wink ) basically 1.5mbps is not enough for 40 players as each player needs more bw the more players are connected. btw these figures are bits not bytes, same as the net connection.

I'd suggest a T1 could host 25 players on hl2mp just about, perhaps more on CS:S as its likely to be more efficient.

For 40 players you'd need 3mbps and a very hefty PC. I dont know if srcds supports multithreading/smp yet but you're looking on dedicating a P4 3ghz + , probably a prescott or you might want to risk an AMD64. Are you really serious about this?
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#4
I have a feeling the game will only host max 32 players. I certainly haven't seen any servers over this.

Be careful with broadband connections - it's the upload bandwidth that's the critical factor and on most UK ADSL & cable broadband packages your limited to 256Kbps. We have a 1.5 Mbps downstream cable connection but are still limited to 256Kbps up (which is a shame cause we've got a dual Xeon 2.6 GHz /2Gb Dual Channel DDR400 server sitting at the end of it!!). The best I've been able to host is 12 players, but I started getting some serious lag the other night so had to drop back down to 8 players.
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#5
Here in New Zealand we get 2Mbit downstream, but only 192kbps up stream, which is a serious pill.

I've run normal cs servers on 128kbps upstream before, and managed to get about 8 people playing, but that's about the limit.

What sort of connection types work best? This may seem like a dumb question, because fibrewire would be the obvious answer, but could you seriously run a server on ADSL if you had the upstream bandwidth required?
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#6
what pisses me off is, i have a dual opteron with 4GB ram on a 100Mbit connection, and i can't go above the damn 16player limit!
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#7
Need to mail Valve and ask them to up the limit in one of their upcoming srcds updates.Cool
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#8
I'm running my srcds on 4MB down / 384Kb up. I safely manage 12 players. I tried to shoot for 14 but it seems 12 is the max it could handle. Most people average about 40-80 ping, which is surprisingly good for the little amount of upstream I have.
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#9
I did manage 16 players with 80ish ping on HL1 on a meagre ADSL with 256kbps upload. I needed to use linux and quite a lot of config tweaks along with a careful selection of maps. Sadly after 6 months the local exchange became busier and chokes and lag spikes more common. :/
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#10
Tenchi-san Wrote:what pisses me off is, i have a dual opteron with 4GB ram on a 100Mbit connection, and i can't go above the damn 16player limit!

I've been running a 22 slot public srcds server for quite sometime now..
then again.. it could be i run Gentoo, im guessin the windows DS is still locked in 16 max?
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#11
yep and I was going to suggest to Techi that he could make better use of that system by either running multiple 16 slot servers or putting it on linux and running a larger server that way. Personally I think hl2mp is a bit crowded with more that 16 players, then thats just my opinion.
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#12
Tenchi-san Wrote:what pisses me off is, i have a dual opteron with 4GB ram on a 100Mbit connection, and i can't go above the damn 16player limit!

we're running a 32-player server (css.joe.to:27015) - http://www.srcds.com/forums/showthread.php?tid=94 - see my post there.
knoid || Admin, joe.to gaming community
tf2.joe.to - challenge maps
tf4.joe.to - custom maps
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#13
yea my CS:S server runs 32players fine, im tlaking about the hl2 DM server is locked @ 16, and cmon, anyone whos played quake 3 DM knows a 16player DM isn't nearly as fun as 24-32 player DM, just imagine ... toilets flying everywhere... , also has anyone gotten the vehicles maps to have ... vehicles spawn on them ? i heard it only works on listen servers for some odd reason.
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#14
After playing around with an hl2mp server it does indeed seem like there's a hard cap of 16 players. We'll just have to live with it for now, I guess. The server engine for hl2mp needs optimised really badly though - we were running a large hl2mp server before the hard limit came in and it got really laggy with more than 20 or so people on there.
knoid || Admin, joe.to gaming community
tf2.joe.to - challenge maps
tf4.joe.to - custom maps
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#15
Hey, i have 512kb/s upload. Is 14 clients maximum then for my connection?
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