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Make your own assets! Lightning fast Workflow for Character Animation Sprite Sheets
#1
I'm thrilled to announce that I'm about to launch a course on the Udemy platform, specially designed for game developers and 2D artists! ??

If you're an indie developer, this course has got you covered. It offers a streamlined pipeline to create your character's animation sprite sheets quickly, for free, and covers a wide range of animations. This means you can save on your budget and easily meet those tight deadlines. ?

But that's not all! If you're looking to generate passive income through asset stores, this pipeline is also perfect for you. ?

The style we'll be diving into is none other than the classic retro look with pre-rendered 3D graphics. Think of iconic games that have inspired us over the years, like the ones listed on Wikipedia ?

In my everyday job, I work with a wide range of artistic styles, but this workflow I'm sharing with you is hands down the most time-optimized method I've come across!

If you use Cinema 4D and Aseprite for your 2D game development, and you're open to embracing the pre-rendered style, you're in for a treat. You'll not only save a ton of money but, most importantly, you'll be able to bring your game characters to life in no time at all! ?
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#2
That sounds awesome - huge congrats on launching your course! ? As someone who's dabbled in 2D game dev, I know how valuable a fast, budget-friendly sprite workflow can be—especially when paired with tools like Cinema 4D and Aseprite. Pre-rendered retro styles? Count me in! ?✨
Offering a solid pipeline that helps indie devs hit deadlines and create passive income through asset stores is a killer combo. I also appreciate that you're following the best practices for digital asset management in game development, which is crucial when working with tons of animation files and sprite variations. Proper asset organization saves time, avoids duplication, and makes collaboration way easier.
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#3
Do you plan to develop more in-depth modules for other Incredibox graphic styles, such as pure pixel art or hand-drawn 2D style, after the course? Because I believe that the need for diverse styles is also very large in the indie dev community!
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