04-21-2006, 10:37 AM
I want to instal the mani admin plugin but i dont know how im usin the steam dedicated server for my server ? how i put the plugin ?
should i use the other way ?
should i use the other way ?
Mani_admin_plugin
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04-21-2006, 10:37 AM
I want to instal the mani admin plugin but i dont know how im usin the steam dedicated server for my server ? how i put the plugin ?
should i use the other way ?
04-21-2006, 10:57 AM
I have never used the STEAM way, so I don't know for sure which is better, but I have read a lot of posts stating that the non-STEAM way is better. Anyway, I would imagine that the directory structure would be the same, locate your cstrike folder...I am not on my home computer, so this is just a rough guess.....c:/program files/valve/steamapps/(username)/cstrike
Like I said, just a rough guess....maybe just search for cstrike. -Jon-
04-25-2006, 08:36 AM
its ok i found how but i need help for something else ... i got problems with the quake sounds!
04-28-2006, 08:14 AM
What type of problems? We realy need to know what?
& did you inable them in the config file that you have to turn them on?
04-29-2006, 09:17 AM
// **********************************************
// ********************************************** // New for V1.1.0c // ********************************************** // ********************************************** // // CVars for Quake Style sounds // // mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound // ********************************************** // ********************************************** // New for V1.1.0e // ********************************************** // ********************************************** // Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to // alter whether they wish to hear and see quake style information mani_player_settings_quake 1 // mani_quake_auto_download is a cvar to control whether quake sounds // are auto downloaded to a client. If set to 0 you must provide your own .res files // to initiate transfers to a client. If you change this value from 1 to 0 while the // server is running you must restart your server. mani_quake_auto_download 1 that what i did and i also put it in the cfg files ... i heard u need to restart the server but i dont know how ... annyway some1 can help me ? |
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