01-11-2005, 09:36 PM (This post was last modified: 11-27-2007, 08:36 PM by Drocona.)
Here is a little info/tutorial about two physics commands. If you know any other, feel free to reply with your favorites. I will try and add more as I find them out/use them.
For some fun with the physics, use one or a combination of the following:
phys_timescale
The default is 1 (so you can change it back if you don’t have the default in your server.cfg file) phys_timescale 0.1 slows down all the objects that move. Shoot a barrel and it will move like normal just slower. Very slower. Just the opposite, phys_timescale 2 makes the barrels move twice as fast at the normally do. Putting this on 0 wont let the barrels move when shot. 0.001 will make them move but like 5 mins after you shoot them.
phys_pushscale
Default is 1. This is that "blowback" or "knock back" effect you may have heard or seen in a server. phys_pushscale 50 give it a little kick. When you shoot an object, it will fly away from you. If you kill an enemy, the body will fly away until it hits a wall or stops depending on the setting level. 1000 is a good setting if you want everything to fly fast. I have had it up to 9000 and after that I couldn’t tell the difference. The best part of this cmd is that it works with negative numbers. -1000 makes the objects or enemy bodies come at you when shot/killed. Shooting barrels with a negative number won’t kill you when they come at you, from my experience.
Use a combination of these two cmds and you are in for some really fun game play.
My favorite:
sv_gravity 200 //Low gravity so the objects fly higher
phys_timescale 0.1 //Slows objects down
phys_pushscale 1000 //Blowback pretty hard away from you
With this combo, you will get a low grav effect with the objects and bodies blowing back but at a slow rate, Matrix style.
NOTE: I would put the defaults of any command in your server.cfg file so you can just rcon exec server.cfg if thing start messing up or you don't like it.
Tracer Round Wrote:-1000 makes the objects or enemy bodies come at you when shot/killed. Shooting barrels with a negative number won’t kill you when they come at you, from my experience.
oh but they will.. on some maps... not all i have noticed... my server the pushscale is default to like 9999 and a lot of time players chalenge themselves with killing the team by shooting barrels at them.. well when im in the mood for entertainment.. i simply switch it to negative.. and that.. wel backfires... lol
like i said though.. it doesn't work on all maps.. i think all the valve maps it doesn't work on.. only custom...
heh heh heh.. ill HAVE to do that to my server.. and have fun with some people.. especially them campers.. that don't move.. freak em out by pushin barrels in front of em dead... it could be like the haunted aztec...
skeletor Wrote:heh heh heh.. ill HAVE to do that to my server.. and have fun with some people.. especially them campers.. that don't move.. freak em out by pushin barrels in front of em dead... it could be like the haunted aztec...
I like playing with a pushscale of 25 - 30 it looks more realistic and is alot of fun.. there is also sumpin thats also fun and make it more real for you admins that like to catch ppl sneaking up on u for the knife..
sv_pushaway_clientside 1
This makes things move when u kick them.
Cans milk jugs trash stuff like that makes those sneeky players have to be sneeky try it out.. this is my cfg of the effects on our server
06-19-2006, 07:30 AM (This post was last modified: 06-19-2006, 08:56 PM by Drocona.)
This is what I made a while back ago in my server.cfg
I made aliases, when you type mms (stands for Matrix Mode Switch) it turns on/off matrix mode on the server with 1 command.
Also mmsad (Matrix Mode Switch AfterDeath) which does the same.
I like the AfterDeath mode, it's real scary when you shoot someone (kill) it gets blasted towards you and scare the crap out of people. I've had multiple people empty their whole ammo clip cause of it
Add the following to your server.cfg
Code:
//MATRIX MODE
alias matrixmode_on "phys_pushscale 1000; phys_timescale .4; say Matrix Mode Enabled; alias mms matrixmode_off"
alias matrixmode_off "phys_pushscale 1; phys_timescale 1; say Matrix Mode Disabled; alias mms matrixmode_on"
alias matrixmoderev_on "phys_pushscale -200; phys_timescale .4; say Afterdeath Mode Enabled; alias mmsad matrixmoderev_off"
alias matrixmoderev_off "phys_pushscale 1; phys_timescale 1; say Reverse Matrix Disabled; alias mmsad matrixmoderev_on"
matrixmode_off // initializes Matrix Mode switch
matrixmoderev_off // initializes Matrix AfterDeath mode switch
It's ease and simple, also when you read it a few times you see it's very simple to add for example low gravity to it, very handy and customisable.
Have fun
EDIT: somehow the copy from my CFG missed the last line (matrixmoderev_off, added into the code table)
Hello,The default is 1 (so you can change it back if you don’t have the default in your server.cfg file) phys_timescale 0.1 slows down all the objects that move. Shoot a barrel and it will move like normal just slower. Very slower. Just the opposite, phys_timescale 2 makes the barrels move twice as fast at the normally do. Putting this on 0 wont let the barrels move when shot. 0.001 will make them move but like 5 mins after you shoot them.