Here is a little info/tutorial about two physics commands. If you know any other, feel free to reply with your favorites. I will try and add more as I find them out/use them.
For some fun with the physics, use one or a combination of the following:
phys_timescale
The default is 1 (so you can change it back if you don’t have the default in your server.cfg file) phys_timescale 0.1 slows down all the objects that move. Shoot a barrel and it will move like normal just slower. Very slower. Just the opposite, phys_timescale 2 makes the barrels move twice as fast at the normally do. Putting this on 0 wont let the barrels move when shot. 0.001 will make them move but like 5 mins after you shoot them.
phys_pushscale
Default is 1. This is that "blowback" or "knock back" effect you may have heard or seen in a server. phys_pushscale 50 give it a little kick. When you shoot an object, it will fly away from you. If you kill an enemy, the body will fly away until it hits a wall or stops depending on the setting level. 1000 is a good setting if you want everything to fly fast. I have had it up to 9000 and after that I couldn’t tell the difference. The best part of this cmd is that it works with negative numbers. -1000 makes the objects or enemy bodies come at you when shot/killed. Shooting barrels with a negative number won’t kill you when they come at you, from my experience.
Use a combination of these two cmds and you are in for some really fun game play.
My favorite:
sv_gravity 200 //Low gravity so the objects fly higher
phys_timescale 0.1 //Slows objects down
phys_pushscale 1000 //Blowback pretty hard away from you
With this combo, you will get a low grav effect with the objects and bodies blowing back but at a slow rate, Matrix style.
NOTE: I would put the defaults of any command in your server.cfg file so you can just rcon exec server.cfg if thing start messing up or you don't like it.
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For some fun with the physics, use one or a combination of the following:
phys_timescale
The default is 1 (so you can change it back if you don’t have the default in your server.cfg file) phys_timescale 0.1 slows down all the objects that move. Shoot a barrel and it will move like normal just slower. Very slower. Just the opposite, phys_timescale 2 makes the barrels move twice as fast at the normally do. Putting this on 0 wont let the barrels move when shot. 0.001 will make them move but like 5 mins after you shoot them.
phys_pushscale
Default is 1. This is that "blowback" or "knock back" effect you may have heard or seen in a server. phys_pushscale 50 give it a little kick. When you shoot an object, it will fly away from you. If you kill an enemy, the body will fly away until it hits a wall or stops depending on the setting level. 1000 is a good setting if you want everything to fly fast. I have had it up to 9000 and after that I couldn’t tell the difference. The best part of this cmd is that it works with negative numbers. -1000 makes the objects or enemy bodies come at you when shot/killed. Shooting barrels with a negative number won’t kill you when they come at you, from my experience.
Use a combination of these two cmds and you are in for some really fun game play.
My favorite:
sv_gravity 200 //Low gravity so the objects fly higher
phys_timescale 0.1 //Slows objects down
phys_pushscale 1000 //Blowback pretty hard away from you
With this combo, you will get a low grav effect with the objects and bodies blowing back but at a slow rate, Matrix style.
NOTE: I would put the defaults of any command in your server.cfg file so you can just rcon exec server.cfg if thing start messing up or you don't like it.
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CS:Source 66.194.153.223:27015
Natural Selection 66.194.153.223:27016
Natural Selection 66.194.153.223:27016