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CSGO Server high sv / var on 10slot @ 64 or 128 tick

I'm running a GO server on an Intel Xeon E5-2670v3 @2.3GHz ( ht disalbed ) and 12GB Ram. ( OS is Ubuntu 14.04 )

The problem is when there 10 players connected the sv / var values are spicking every couple seconds, regardless if it is running on 64 or 128 tick. ( no mods )

When typing "stats" in the console the server fps are jumping from 90-128. ( with 10 bots connected )
Similar behavior with real players.

Has anyone experienced problems like this or am I just missing something?

Start Script:
./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +ip -tickrate 128 +map de_dust2 +exec server.cfg

server.cfg just contains gamerules, servername, etc
I have the same problem, but i'm running it on a VMware. Are you?
Can you post your console log?
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