Hello,
I'm running a GO server on an Intel Xeon E5-2670v3 @2.3GHz ( ht disalbed ) and 12GB Ram. ( OS is Ubuntu 14.04 )
The problem is when there 10 players connected the sv / var values are spicking every couple seconds, regardless if it is running on 64 or 128 tick. ( no mods )
When typing "stats" in the console the server fps are jumping from 90-128. ( with 10 bots connected )
Similar behavior with real players.
Has anyone experienced problems like this or am I just missing something?
Start Script:
./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +ip xxx.xxx.xxx.xxx -tickrate 128 +map de_dust2 +exec server.cfg
server.cfg just contains gamerules, servername, etc
I'm running a GO server on an Intel Xeon E5-2670v3 @2.3GHz ( ht disalbed ) and 12GB Ram. ( OS is Ubuntu 14.04 )
The problem is when there 10 players connected the sv / var values are spicking every couple seconds, regardless if it is running on 64 or 128 tick. ( no mods )
When typing "stats" in the console the server fps are jumping from 90-128. ( with 10 bots connected )
Similar behavior with real players.
Has anyone experienced problems like this or am I just missing something?
Start Script:
./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +ip xxx.xxx.xxx.xxx -tickrate 128 +map de_dust2 +exec server.cfg
server.cfg just contains gamerules, servername, etc