Posts: 76
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Hi can we take away fps_max command in startup now whit the new update?
Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
Posts: 86
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Joined: Feb 2008
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yes or you can set it at fps_max 66.66
Posts: 882
Threads: 43
Joined: Dec 2010
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They've removed it, or so it seems. I shall report back with more info asap.
Posts: 882
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It's gone. Doesnt seem to do anything now.
Posts: 104
Threads: 2
Joined: Jun 2011
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lol i changed 1 command with ollydbg and my server is now back to 100 fps (i prefer 100 to 66 since it's more stable for my server)
Posts: 226
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Joined: Aug 2009
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Good! I am glad VALVe is throwing this nonsense away.
Posts: 7,778
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Finally no more of those "1000FPS super awesome server with no lag"!
Posts: 104
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Joined: Jun 2011
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what do you mean no more? it's simple to get a server back to 1000 fps. doesnt mean its useful
Posts: 882
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Joined: Dec 2010
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I see one gsp who already broke the fps_max shit.
Posts: 104
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Joined: Jun 2011
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yeah, it's so fucking simple. anyone with even beginner disassembling skills can break the limit
Posts: 12
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Joined: May 2011
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and how can u actually break the fps_max? wanna know.. xD
Posts: 882
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Joined: Dec 2010
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You aren't going to know.