I believe I have a fairly good knowledge of how FPS and FPS boosting effect performance on SRCDS. But while brainstorming about SRCDS FPS I thought of a question which i cannot seem to find the answer to.
The Question is; What type of Frames are we talking about with SRCDS?
Through my research I have found two definition for a frame that are relevant to gaming. Here is a brief description of these frames.
Client Frames (AKA Video Card FPS )
Network Frames (As defined by CISCO)
A basic summary of a network frame being, what we call a packet. But the truth being that the packet is actually inside the frame.
Network Frames are setup in this order:
1. Header ( Contains Address details/Type of PDU/Flow Control )
2. Packet (Data)
3. Trailer (Contains Error detection)
Now that I have summarized the Types of Frames I know of that are relevant to SRCDS, I want to look at what I found SRCDS frames described as.
Description of FPS on SRCDS
We know that SRCDS Does not use the Client Video Frames like I defined earlier, or if you don't you might want to search around the forums a little and learn about SRCDS FPS.
The Question is; What type of Frames are we talking about with SRCDS?
Through my research I have found two definition for a frame that are relevant to gaming. Here is a brief description of these frames.
Client Frames (AKA Video Card FPS )
Quote:Frame rates in video games refer to the speed at which the image is refreshed on the screen.
Network Frames (As defined by CISCO)
Quote:In computer networking, a frame is a data packet on the Layer 2 of the OSI model. A frame is "the unit of transmission in a link layer protocol, and consists of a link-layer header followed by a packet.
The Data Link layer frame includes:
Data - The packet from the Network layer
Header - Contains control information, such as addressing, and is located at the beginning of the PDU
Trailer - Contains control information added to the end of the PDU
A basic summary of a network frame being, what we call a packet. But the truth being that the packet is actually inside the frame.
Network Frames are setup in this order:
1. Header ( Contains Address details/Type of PDU/Flow Control )
2. Packet (Data)
3. Trailer (Contains Error detection)
Now that I have summarized the Types of Frames I know of that are relevant to SRCDS, I want to look at what I found SRCDS frames described as.
Description of FPS on SRCDS
Quote:The server FPS ("frames per second") represent the rate at wich the server looks for incoming network packets and answers to them.
We know that SRCDS Does not use the Client Video Frames like I defined earlier, or if you don't you might want to search around the forums a little and learn about SRCDS FPS.
The Overall Question!
Did Valve make up a new Type of frame to use for SRCDS, or does the frames we talk about somehow fit into network frames?