SRCDS Steam group


Forcing Consistency For Maps?
#1
My server is for some reason forcing consistency on all the custom maps and blocking most CSS players.
sv_consistency is set to 0. zBlock is on the server, and have sv_pure 1. Whitelist is set to allow everything from hard drive, so players can use custom skins and such. I have fast downloads working but it is not letting people connect and download the maps unless they put "sv_consistency 0" in console and then connect.

How can I fix this? Sad
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#2
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#3
(02-22-2010, 03:05 PM)Beaverbeliever Wrote:  

Game is Counter Strike: Source. Only thing I know about the server is that its running on CentOS 5.4, quad xeon and 8gb of ram.
Mani mod is being used.

I know I should ask my host about this, but they haven't gotten back to me on my first question yet, been 4 days.

Server config:
Code:
// server cvars
mp_dynamicpricing 0
mp_fadetoblack 0
mp_autocrosshair 0
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 0
sv_pausable 0
sv_cheats 1
sv_consistency 0
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://www.empclan.info/********/"
sv_maxspeed 225
mp_limitteams 1
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 25
mp_chattime 10
sv_timeout 65
sv_pure 1
//sv_pure 2 (For Scrims, Disables Sprays)
sv_friction 4
sv_gravity 800
sv_stepsize 18
sv_stopspeed 75

// round specific cvars
mp_freezetime 6
mp_roundtime 5
mp_startmoney 800
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
//mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 0
mp_buytime .5

// bandwidth rates/settings
sv_minrate 25000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 60
sv_maxcmdrate 100
sv_mincmdrate 60
sv_unlag 1
sv_maxunlag .5
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 1

// bots
bot_add
bot_quota 4
bot_quota_mode fill
bot_difficulty 2
bot_chatter off
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 0
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 2000
//bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 0
bot_allow_machine_guns 1
bot_prefix "EMP|TempBot"

// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0


// operation
sv_lan 0
sv_region 255
sv_contact

eventscripts_protectrcon 1
es_xflags add cheat ent_absbox
es_xflags add cheat ent_attachments
es_xflags add cheat ent_autoaim
es_xflags add cheat ent_bbox
es_xflags add cheat ent_create
es_xflags add cheat ent_debugkeys
es_xflags add cheat ent_dump
es_xflags add cheat ent_fire
es_xflags add cheat ent_info
es_xflags add cheat ent_messages
es_xflags add cheat ent_messages_draw
es_xflags add cheat ent_name
es_xflags add cheat ent_pause
es_xflags add cheat ent_pivot
es_xflags add cheat ent_rbox
es_xflags add cheat ent_remove
es_xflags add cheat ent_remove_all
es_xflags add cheat ent_rotate
es_xflags add cheat ent_setname
es_xflags add cheat ent_show_response_criteria
es_xflags add cheat ent_step
es_xflags add cheat ent_text
es_xflags add cheat exit
es_xflags add cheat host_framerate
es_xflags add cheat killserver
es_xflags add cheat ma_client
es_xflags add cheat ma_clientgroup
es_xflags add cheat ma_showrestrict
es_xflags add cheat ma_timeleft
//es_xflags add cheat ma_unban
es_xflags add cheat mat_depthbias_normal
es_xflags add cheat mat_fillrate
es_xflags add cheat mat_fullbright
es_xflags add cheat mat_luxels
es_xflags add cheat mat_normalmaps
es_xflags add cheat mat_normals
es_xflags add cheat mat_proxy
es_xflags add cheat mat_showlowresimage
es_xflags add cheat mat_wireframe
es_xflags add cheat mem_force_flush
es_xflags add cheat nextmap
es_xflags add cheat physics_select
es_xflags add cheat quit
//es_xflags add cheat snd_show
//es_xflags add cheat snd_visualize
es_xflags add cheat sv_cheats
es_xflags add cheat sv_consistency
es_xflags add cheat sv_findsoundname
es_xflags add cheat sv_pure
es_xflags add cheat sv_showplayerhitboxes
es_xflags add cheat sv_soundemitter_filecheck
es_xflags add cheat sv_soundemitter_flush
es_xflags add cheat sv_soundscape_printdebuginfo
es_xflags add cheat r_colorstaticprops
es_xflags add cheat r_drawbrushmodels
//es_xflags add cheat r_drawlights
es_xflags add cheat r_drawmodelstatsoverlay
es_xflags add cheat r_drawstaticprops
es_xflags add cheat r_modelwireframedecal
//es_xflags add cheat r_screenoverlay
//es_xflags add cheat r_shadowwireframe
es_xflags add cheat r_showenvcubemap
es_xflags add cheat r_partition_level
es_xflags add cheat r_visualizetraces
//es_xflags add cheat r_visualizelighttraces
//es_xflags add cheat rcon_address
//es_xflags add cheat rcon_password
es_xflags add cheat rr_reloadresponsesystems
es_xflags add cheat rcon
es_xflags add cheat timeleft
es_xflags add cheat vcollide_wireframe
//es_xflags add cheat vgui_drawtree
es_xflags add cheat es_flags
es_xflags add cheat es_xflags

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

//Mani Admin
exec mani_server.cfg

//SourceTV
tv_enable 0
sv_transmitall 1
tv_name "-=EMP=- TV"
tv_delay 180
tv_relayvoice 0
tv_password "emptvpie"
tv_maxclients 10

//RateMap
//exec ratemap.cfg

//EventScripts
es_unload addmap
es_load detocs
es_unload premiumMod
es_unload gungame
es_unload popupredirect
es_unload super_admin
es_load hlss
es_unload knifep3n
es_load popup
es_load GlobalBan
es_unload ratemap
es_load sourceradio
es_load rcon_lock
es_unload mad
es_load exploit
es_unload forcerate
es_unload awp
es_load block_crash
es_load bbank
es_load damagedisplay
es_load keymenu
es_load cutwires
es_load clans
es_unload ace_rates

Command Line:
Code:
./srcds_i686-thegreatmdk_1 -game cstrike -tickrate 66 +fps_max 600 +alias sys_ticrate locked +alias max_fps locked +exec server.cfg +ip 174.37.209.121 +port 27015 -autoupdate +maxplayers 44 +map de_dust2

Whitelist File:
Code:
whitelist
{
    //
    // 3 modifiers are allowed on file specifications:
    //
    //    from_steam            - only check the Steam cache for the file (ignore anything on disk)
    //    allow_from_disk        - allow the file to come from disk
    //    check_crc            - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
    //
    //    The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
    //    allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


    //
    // Three types of file specifications:
    //
    //    1. directory\*.*            - refers to all files under the directory
    //    2. directory\...            - refers to all files under the directory and all directories under that (recursively)
    //    3. directory\filename        - refers to a single file
    

    //    
    // By default, when in pure server mode, most content file types are only allowed to come from Steam.
    //
    materials\...        allow_from_disk
    models\...            allow_from_disk
    sound\...            allow_from_disk
    
    
    //
    // Allow custom player models. Don't do CRC checks on them because the clients may all
    // have different custom models and the server won't have them all.
    //    
    models\player\...            allow_from_disk
    materials\models\player\...    allow_from_disk

    //
    // Allow custom spray decals.
    //
    materials\temp\...            allow_from_disk
    materials\vgui\logos\...    allow_from_disk
    materials\vgui\logos\ui\...    allow_from_disk
    
    
    //
    // (Uncomment and edit these for mods).
    // Allow mod resources to come from disk.
    //
    // materials\mymod\...        allow_from_disk+check_crc
    // models\mymod\...            allow_from_disk+check_crc
    // sound\mymod\...            allow_from_disk+check_crc
}
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#4
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#5
(02-22-2010, 12:12 PM)empmdk Wrote:  My server is for some reason forcing consistency on all the custom maps and blocking most CSS players.
sv_consistency is set to 0. zBlock is on the server, and have sv_pure 1. Whitelist is set to allow everything from hard drive, so players can use custom skins and such. I have fast downloads working but it is not letting people connect and download the maps unless they put "sv_consistency 0" in console and then connect.

How can I fix this? Sad
Game is Counter Strike: Source. Only thing I know about the server is that its running on CentOS 5.4, quad xeon and 8gb of ram.
Mani mod is being used. or go to <a href="https://gacor888.live/">gacor777</a>
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#6
(02-22-2010, 12:12 PM)empmdk Wrote:  My server is for some reason forcing consistency on all the custom maps and blocking most CSS players.
sv_consistency is set to 0. zBlock is on the server, and have sv_pure 1. Whitelist is set to allow everything from hard drive, so players can use custom skins and such. I have fast downloads working but it is not letting people connect and download the maps unless they put "sv_consistency 0" in console and then connect.

How can I fix this? Sad
Ok, for many questions lately, I've had to answer that it is bad to run SRCDS and play on the same computer, so I am making this post to correctly define just what you should do in the scenario if you only have 1 computer.

Background Info:
If you host SRCDS and the game on the same computer, you are entitled to many issues with ports, hardware, firewalls, and many other problems. It is SUPER HIGHLY UNRECOMMENDED to run SRCDS and play on the same computer.

Solution 1:
Instead, run a listen server. You can do this in game by clicking the little "Create Server" button. The pros of this is that it will actually run better, since it runs inside the HL2 engine compared to running SRCDS. It's easier to maintain, since anything you download from other servers can be applied to your server (ex. Quake Sounds, Models, etc.). The cons is that if you want to run the server 24/7, you will have to leave the game running, because if you leave the game, the server will shut down.

Solution 2:
It's ok to buy a game server from a game server provider! They are usually very helpful, and can help you install mods and help fix problems you might have. The pros are that you can run pretty much as many slots as you can afford, without any lag imposed by your home connection. You also don't have to worry about problems that come up with internet and hardware. The cons, cost. It can be expensive to get a 32 slot server! Another con, is that it can take longer to upload files via FTP compared to downloading it directly to your hard drive.

My Opinion:
When I am in a server, I would rather save a server to favorites that is up 24/7, and has a lot of quality; compared to a server that is horrible, and isn't up longer that 6 hours a day. Renting is the best way, if you lack good internet and an extra computer to run the server.

To wrap it all up, this is all based off fact I have read in many places all over the internet, including what I've learned off these forums. Please don't be to brutal on responses, but I think all experts in SRCDS will agree that it is HORRIBLE to host a server and play on the same computer. or go to best e commerce store theminibrands.com
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#7
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