(02-22-2010, 03:05 PM)Beaverbeliever Wrote:
Game is Counter Strike: Source. Only thing I know about the server is that its running on CentOS 5.4, quad xeon and 8gb of ram.
Mani mod is being used.
I know I should ask my host about this, but they haven't gotten back to me on my first question yet, been 4 days.
Server config:
Code:
// server cvars
mp_dynamicpricing 0
mp_fadetoblack 0
mp_autocrosshair 0
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 0
sv_pausable 0
sv_cheats 1
sv_consistency 0
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://www.empclan.info/********/"
sv_maxspeed 225
mp_limitteams 1
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 25
mp_chattime 10
sv_timeout 65
sv_pure 1
//sv_pure 2 (For Scrims, Disables Sprays)
sv_friction 4
sv_gravity 800
sv_stepsize 18
sv_stopspeed 75
// round specific cvars
mp_freezetime 6
mp_roundtime 5
mp_startmoney 800
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
//mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 0
mp_buytime .5
// bandwidth rates/settings
sv_minrate 25000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 60
sv_maxcmdrate 100
sv_mincmdrate 60
sv_unlag 1
sv_maxunlag .5
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 1
// bots
bot_add
bot_quota 4
bot_quota_mode fill
bot_difficulty 2
bot_chatter off
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 0
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 2000
//bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 0
bot_allow_machine_guns 1
bot_prefix "EMP|TempBot"
// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// operation
sv_lan 0
sv_region 255
sv_contact
eventscripts_protectrcon 1
es_xflags add cheat ent_absbox
es_xflags add cheat ent_attachments
es_xflags add cheat ent_autoaim
es_xflags add cheat ent_bbox
es_xflags add cheat ent_create
es_xflags add cheat ent_debugkeys
es_xflags add cheat ent_dump
es_xflags add cheat ent_fire
es_xflags add cheat ent_info
es_xflags add cheat ent_messages
es_xflags add cheat ent_messages_draw
es_xflags add cheat ent_name
es_xflags add cheat ent_pause
es_xflags add cheat ent_pivot
es_xflags add cheat ent_rbox
es_xflags add cheat ent_remove
es_xflags add cheat ent_remove_all
es_xflags add cheat ent_rotate
es_xflags add cheat ent_setname
es_xflags add cheat ent_show_response_criteria
es_xflags add cheat ent_step
es_xflags add cheat ent_text
es_xflags add cheat exit
es_xflags add cheat host_framerate
es_xflags add cheat killserver
es_xflags add cheat ma_client
es_xflags add cheat ma_clientgroup
es_xflags add cheat ma_showrestrict
es_xflags add cheat ma_timeleft
//es_xflags add cheat ma_unban
es_xflags add cheat mat_depthbias_normal
es_xflags add cheat mat_fillrate
es_xflags add cheat mat_fullbright
es_xflags add cheat mat_luxels
es_xflags add cheat mat_normalmaps
es_xflags add cheat mat_normals
es_xflags add cheat mat_proxy
es_xflags add cheat mat_showlowresimage
es_xflags add cheat mat_wireframe
es_xflags add cheat mem_force_flush
es_xflags add cheat nextmap
es_xflags add cheat physics_select
es_xflags add cheat quit
//es_xflags add cheat snd_show
//es_xflags add cheat snd_visualize
es_xflags add cheat sv_cheats
es_xflags add cheat sv_consistency
es_xflags add cheat sv_findsoundname
es_xflags add cheat sv_pure
es_xflags add cheat sv_showplayerhitboxes
es_xflags add cheat sv_soundemitter_filecheck
es_xflags add cheat sv_soundemitter_flush
es_xflags add cheat sv_soundscape_printdebuginfo
es_xflags add cheat r_colorstaticprops
es_xflags add cheat r_drawbrushmodels
//es_xflags add cheat r_drawlights
es_xflags add cheat r_drawmodelstatsoverlay
es_xflags add cheat r_drawstaticprops
es_xflags add cheat r_modelwireframedecal
//es_xflags add cheat r_screenoverlay
//es_xflags add cheat r_shadowwireframe
es_xflags add cheat r_showenvcubemap
es_xflags add cheat r_partition_level
es_xflags add cheat r_visualizetraces
//es_xflags add cheat r_visualizelighttraces
//es_xflags add cheat rcon_address
//es_xflags add cheat rcon_password
es_xflags add cheat rr_reloadresponsesystems
es_xflags add cheat rcon
es_xflags add cheat timeleft
es_xflags add cheat vcollide_wireframe
//es_xflags add cheat vgui_drawtree
es_xflags add cheat es_flags
es_xflags add cheat es_xflags
// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
//Mani Admin
exec mani_server.cfg
//SourceTV
tv_enable 0
sv_transmitall 1
tv_name "-=EMP=- TV"
tv_delay 180
tv_relayvoice 0
tv_password "emptvpie"
tv_maxclients 10
//RateMap
//exec ratemap.cfg
//EventScripts
es_unload addmap
es_load detocs
es_unload premiumMod
es_unload gungame
es_unload popupredirect
es_unload super_admin
es_load hlss
es_unload knifep3n
es_load popup
es_load GlobalBan
es_unload ratemap
es_load sourceradio
es_load rcon_lock
es_unload mad
es_load exploit
es_unload forcerate
es_unload awp
es_load block_crash
es_load bbank
es_load damagedisplay
es_load keymenu
es_load cutwires
es_load clans
es_unload ace_rates
Command Line:
Code:
./srcds_i686-thegreatmdk_1 -game cstrike -tickrate 66 +fps_max 600 +alias sys_ticrate locked +alias max_fps locked +exec server.cfg +ip 174.37.209.121 +port 27015 -autoupdate +maxplayers 44 +map de_dust2
Whitelist File:
Code:
whitelist
{
//
// 3 modifiers are allowed on file specifications:
//
// from_steam - only check the Steam cache for the file (ignore anything on disk)
// allow_from_disk - allow the file to come from disk
// check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
// allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.
//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\filename - refers to a single file
//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
materials\... allow_from_disk
models\... allow_from_disk
sound\... allow_from_disk
//
// Allow custom player models. Don't do CRC checks on them because the clients may all
// have different custom models and the server won't have them all.
//
models\player\... allow_from_disk
materials\models\player\... allow_from_disk
//
// Allow custom spray decals.
//
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
//
// (Uncomment and edit these for mods).
// Allow mod resources to come from disk.
//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc
}